Used to integrate the Facebook Platform with your iOS & tvOS apps.

Overview

Facebook SDK for iOS

Platforms circleci

CocoaPods Carthage compatible

This open-source library allows you to integrate Facebook into your iOS app.

Learn more about the provided samples, documentation, integrating the SDK into your app, accessing source code, and more at https://developers.facebook.com/docs/ios

Please take a moment and subscribe to releases so that you can be notified about new features, deprecations, and critical fixes. To see information about the latest release, consult our changelog.

TRY IT OUT

Swift Package Manager

  1. In Xcode, select File > Swift Packages > Add Package Dependency.
  2. Follow the prompts using the URL for this repository
  3. Select the Facebook-prefixed libraries you want to use
  4. Check-out the tutorials available online at: https://developers.facebook.com/docs/ios/getting-started
  5. Start coding! Visit https://developers.facebook.com/docs/ios for tutorials and reference documentation.

iOS 14 CHANGES

Data Disclosure

Due to the release of iOS 14, tracking events that your app collects and sends to Facebook may require you to disclosed these data types in the App Store Connect questionnaire. It is your responsibility to ensure this is reflected in your application’s privacy policy. Visit our blogpost for information on affected Facebook SDKs, APIs, and products and the Apple App Store Privacy Details article to learn more about the data types you will need to disclose.

link to FB blogpost https://developers.facebook.com/blog/post/2020/10/22/preparing-for-apple-app-store-data-disclosure-requirements/

apple store details https://developer.apple.com/app-store/app-privacy-details/

FEATURES

GIVE FEEDBACK

Please report bugs or issues to our designated developer support team -- https://developers.facebook.com/support/bugs/ -- as this will help us resolve them more quickly.

You can also visit our Facebook Developer Community Forum, join the Facebook Developers Group on Facebook, ask questions on Stack Overflow, or open an issue in this repository.

CONTRIBUTE

Facebook welcomes contributions to our SDKs. Please see the CONTRIBUTING file.

LICENSE

See the LICENSE file.

Copyright © Meta Platforms, Inc

SECURITY POLICY

See the SECURITY POLICY for more info on our bug bounty program.

DEVELOPER TERMS

  • By enabling Facebook integrations, including through this SDK, you can share information with Facebook, including information about people’s use of your app. Facebook will use information received in accordance with our Data Use Policy, including to provide you with insights about the effectiveness of your ads and the use of your app. These integrations also enable us and our partners to serve ads on and off Facebook.
  • You may limit your sharing of information with us by updating the Insights control in the developer tool https://developers.facebook.com/apps/{app_id}/settings/advanced.
  • If you use a Facebook integration, including to share information with us, you agree and confirm that you have provided appropriate and sufficiently prominent notice to and obtained the appropriate consent from your users regarding such collection, use, and disclosure (including, at a minimum, through your privacy policy). You further agree that you will not share information with us about children under the age of 13.
  • You agree to comply with all applicable laws and regulations and also agree to our Terms https://www.facebook.com/policies/, including our Platform Policies https://developers.facebook.com/policy/ and Advertising Guidelines, as applicable https://www.facebook.com/ad_guidelines.php.

By using the Facebook SDK for iOS you agree to these terms.

Comments
  • Apps suddenly started crashing, crashlytics velocity alert on +[FBSDKEventDeactivationManager updateDeactivatedEvents:]

    Apps suddenly started crashing, crashlytics velocity alert on +[FBSDKEventDeactivationManager updateDeactivatedEvents:]

    Firebase Crashlytics started to send velocity alerts on ( at the moment ) 4 of our apps, around 10 minutes ago

    Podfile:

    pod 'FBSDKCoreKit', '~> 6.2'
      pod 'FBSDKGamingServicesKit', '~> 6.2'
      pod 'FBSDKLoginKit', '~> 6.2'
      pod 'FBSDKShareKit', '~> 6.2'
    
    Fatal Exception: NSInvalidArgumentException
    0  CoreFoundation                 0x182a2e364 __exceptionPreprocess
    1  libobjc.A.dylib                0x181c74528 objc_exception_throw
    2  CoreFoundation                 0x182a3b828 __methodDescriptionForSelector
    3  CoreFoundation                 0x182a33d10 ___forwarding___
    4  CoreFoundation                 0x182918ecc _CF_forwarding_prep_0
    5  REDACTED                    0x102e3c784 +[FBSDKEventDeactivationManager updateDeactivatedEvents:] + 64 (FBSDKEventDeactivationManager.m:64)
    6  REDACTED                    0x102e66208 +[FBSDKServerConfigurationManager processLoadRequestResponse:error:appID:] + 259 (FBSDKServerConfigurationManager.m:259)
    7  REDACTED                    0x102e4a35c __69+[FBSDKGraphRequestPiggybackManager addServerConfigurationPiggyback:]_block_invoke + 155 (FBSDKGraphRequestPiggybackManager.m:155)
    8  REDACTED                    0x102e48bd8 -[FBSDKGraphRequestMetadata invokeCompletionHandlerForConnection:withResults:error:] + 41 (FBSDKGraphRequestMetadata.m:41)
    9  REDACTED                    0x102e464b0 __82-[FBSDKGraphRequestConnection processResultBody:error:metadata:canNotifyDelegate:]_block_invoke + 806 (FBSDKGraphRequestConnection.m:806)
    10 REDACTED                    0x102e463a4 -[FBSDKGraphRequestConnection processResultBody:error:metadata:canNotifyDelegate:] + 839 (FBSDKGraphRequestConnection.m:839)
    11 REDACTED                    0x102e45fb4 __64-[FBSDKGraphRequestConnection completeWithResults:networkError:]_block_invoke + 788 (FBSDKGraphRequestConnection.m:788)
    12 CoreFoundation                 0x182907828 -[__NSArrayM enumerateObjectsWithOptions:usingBlock:]
    13 REDACTED                    0x102e45d78 -[FBSDKGraphRequestConnection completeWithResults:networkError:] + 767 (FBSDKGraphRequestConnection.m:767)
    14 REDACTED                    0x102e45234 -[FBSDKGraphRequestConnection completeFBSDKURLSessionWithResponse:data:networkError:] + 634 (FBSDKGraphRequestConnection.m:634)
    15 REDACTED                    0x102e43408 __36-[FBSDKGraphRequestConnection start]_block_invoke_3 + 242 (FBSDKGraphRequestConnection.m:242)
    16 libdispatch.dylib              0x1823aaa54 _dispatch_call_block_and_release
    17 libdispatch.dylib              0x1823aaa14 _dispatch_client_callout
    18 libdispatch.dylib              0x1823b7698 _dispatch_main_queue_callback_4CF$VARIANT$mp
    19 CoreFoundation                 0x1829d6544 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
    20 CoreFoundation                 0x1829d4120 __CFRunLoopRun
    21 CoreFoundation                 0x1828f3e58 CFRunLoopRunSpecific
    22 GraphicsServices               0x1847a0f84 GSEventRunModal
    23 UIKit                          0x18bf7367c UIApplicationMain
    24 REDACTED                    0x102c9a570 main + 41 (main.mm:41)
    25 libdyld.dylib                  0x18241056c start
    
    opened by arkenthera 175
  • Crash in FBSDKRestrictiveDataFilterManager.m line 80

    Crash in FBSDKRestrictiveDataFilterManager.m line 80

    Checklist

    Environment

    Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:

    • Xcode Version: 11.4.1
    • FBSDK 6.5.0 (at time of build)

    Goals

    What do you want to achieve?

    We are using FBSDK in our app as an authentication option

    Expected Results

    What do you expect to happen?

    I would like FBSDK to not crash

    Actual Results

    What actually happened? Can you provide a stack trace?

    FBSDK is crashing at a large volume.

    Steps to Reproduce

    What are the steps necessary to reproduce this issue?

    I'm not sure yet, this is happening intermittently (but at a high volume) in the field.

    Code Samples & Details

    Fatal Exception: NSInvalidArgumentException
    0  CoreFoundation                 0x1a5c2896c __exceptionPreprocess
    1  libobjc.A.dylib                0x1a5941028 objc_exception_throw
    2  CoreFoundation                 0x1a5b26dcc -[NSOrderedSet initWithSet:copyItems:]
    3  CoreFoundation                 0x1a5c2d048 ___forwarding___
    4  CoreFoundation                 0x1a5c2f3a0 _CF_forwarding_prep_0
    5  FBSDKCoreKit                   0x1039830cc +[FBSDKRestrictiveDataFilterManager updateFilters:] + 80 (FBSDKRestrictiveDataFilterManager.m:80)
    6  FBSDKCoreKit                   0x103985f34 +[FBSDKServerConfigurationManager processLoadRequestResponse:error:appID:] + 240 (FBSDKServerConfigurationManager.m:240)
    7  FBSDKCoreKit                   0x103985750 __78+[FBSDKServerConfigurationManager loadServerConfigurationWithCompletionBlock:]_block_invoke + 161 (FBSDKServerConfigurationManager.m:161)
    8  FBSDKCoreKit                   0x103969c5c -[FBSDKGraphRequestMetadata invokeCompletionHandlerForConnection:withResults:error:] + 41 (FBSDKGraphRequestMetadata.m:41)
    9  FBSDKCoreKit                   0x103967534 __82-[FBSDKGraphRequestConnection processResultBody:error:metadata:canNotifyDelegate:]_block_invoke + 806 (FBSDKGraphRequestConnection.m:806)
    10 FBSDKCoreKit                   0x103967428 -[FBSDKGraphRequestConnection processResultBody:error:metadata:canNotifyDelegate:] + 839 (FBSDKGraphRequestConnection.m:839)
    11 FBSDKCoreKit                   0x103967038 __64-[FBSDKGraphRequestConnection completeWithResults:networkError:]_block_invoke + 788 (FBSDKGraphRequestConnection.m:788)
    12 CoreFoundation                 0x1a5bfa66c __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__
    13 CoreFoundation                 0x1a5af822c -[__NSArrayM enumerateObjectsWithOptions:usingBlock:]
    14 FBSDKCoreKit                   0x103966dfc -[FBSDKGraphRequestConnection completeWithResults:networkError:] + 767 (FBSDKGraphRequestConnection.m:767)
    15 FBSDKCoreKit                   0x1039662b0 -[FBSDKGraphRequestConnection completeFBSDKURLSessionWithResponse:data:networkError:] + 634 (FBSDKGraphRequestConnection.m:634)
    16 FBSDKCoreKit                   0x10396443c __36-[FBSDKGraphRequestConnection start]_block_invoke_3 + 242 (FBSDKGraphRequestConnection.m:242)
    17 libdispatch.dylib              0x1a58ccb7c _dispatch_call_block_and_release
    18 libdispatch.dylib              0x1a58cdfd8 _dispatch_client_callout
    19 libdispatch.dylib              0x1a58d9cc8 _dispatch_main_queue_callback_4CF
    20 CoreFoundation                 0x1a5ba3cc8 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
    21 CoreFoundation                 0x1a5b9ea24 __CFRunLoopRun
    22 CoreFoundation                 0x1a5b9df40 CFRunLoopRunSpecific
    23 GraphicsServices               0x1afe2e534 GSEventRunModal
    24 UIKitCore                      0x1a9d29580 UIApplicationMain
    25 AllTrails                      0x10233876c main + 21 (UIDevice+Storage.swift:21)
    26 libdyld.dylib                  0x1a5a1ce18 start
    
    opened by clayjonezie 139
  • App suddenly crashing on startup in production due to FBSDKRestrictiveDataFilterManager.m

    App suddenly crashing on startup in production due to FBSDKRestrictiveDataFilterManager.m

    Checklist

    Environment

    Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:

    Production. Facebook SDK 5.0.2.

    Goals

    What do you want to achieve?

    My company's app to not crash in production.

    Expected Results

    What do you expect to happen?

    My app to work properly in production.

    Actual Results

    What actually happened? Can you provide a stack trace?

    The app crashes on open, because of Facebook's SDK, starting at 10:53PM PST. Seems to be happening for 100% of users. 1400 crashes in the last 16 minutes.

    FBSDKRestrictiveDataFilterManager.m - Line 108
    +[FBSDKRestrictiveDataFilterManager updateFilters:restrictiveParams:] + 108
    
    

    Steps to Reproduce

    What are the steps necessary to reproduce this issue?

    Open our app, Pray.com.

    opened by nicklocking 130
  • Suddenly FBSDKRestrictiveDataFilterManager.m - Line 71 started to crash

    Suddenly FBSDKRestrictiveDataFilterManager.m - Line 71 started to crash

    Checklist

    Crash

    It suddenly started to crash from 14:44 PST 5/6/2020. Assuming that something is going wrong in Facebook API server.

    for (NSString *eventName in restrictiveParams.allKeys) {
        if (restrictiveParams[eventName][@"is_deprecated_event"]) { // <- here crashes
    	    [deprecatedEventSet addObject:eventName];
        }
        if (restrictiveParams[eventName][@"restrictive_param"]) {
    	    FBSDKRestrictiveEventFilter *restrictiveEventFilter = [[FBSDKRestrictiveEventFilter alloc] initWithEventName:eventName
                                                                                                            eventParams:restrictiveParams[eventName][@"restrictive_param"]];
        	[eventFilterArray addObject:restrictiveEventFilter];
        }
    }
    

    Environment

    FBSDKCoreKit (5.11.0)

    • Xcode Version: 11.4.1
    • Installation Platform & Verison: CocoaPods

    Goals

    Solve the crashing issue

    Expected Results

    Solve the crashing issue

    Actual Results

    Crashing

    Steps to Reproduce

    N/A

    Code Samples & Details

    N/A

    opened by chuganzy 107
  • App Events not reaching Facebook / SKAdNetwork attribution problems

    App Events not reaching Facebook / SKAdNetwork attribution problems

    (this is a follow-up to consolidate the main questions from #1632 and #1639)

    To summarize, despite trying very hard to follow all the best practices around iOS 14 App Events and install attribution, we are still failing to get events to appear in Facebook's App Events Insights panel, and failing to attribute installs to iOS 14 campaigns in Ads Manager. We are not sure if this is a code bug, or incorrect interpretation of the documentation, or maybe an issue with Facebook's internal data systems rather than the iOS SDK.

    Checklist

    Environment

    Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:

    • Xcode Version: 12.4
    • Swift Version: N/A
    • Installation Platform & Verison: Cocoapods version 1.10.0

    Goals/Expected Results

    1. The Facebook SDK remains dormant until we receive user consent to send data, after which:
    2. App Events appear in our Facebook App's Events insights panel, including both automatically-logged events like App Install plus manually-logged events from [FBSDKAppEvents logEvent].
    3. iOS 14 ad campaigns in Ads Manager show plausible App Install numbers, after waiting the proper 3 days for SKAdNetwork attribution to occur.

    Note: at no point is the user signing in with a Facebook account, nor do we want to touch the IDFA at all. We only want to send what is possible without an active login session and without asking for IDFA.

    (Actually, I'm afraid the docs are not very clear about whether this is even possible: can we send log events to Facebook without first asking the user to sign in, or querying the IDFA? It would be nice to clarify what data can be logged, if any, without these steps.)

    Actual Results

    All App Events do appear in the iOS device log, when enabled via [FBSDKSettings enableLoggingBehavior:FBSDKLoggingBehaviorAppEvents];. This includes both automatically-logged and manually-logged events.

    However, we do NOT see any events in the Events Manager Test Events panel (https://business.facebook.com/events_manager2/list/app/APPID/test_events), nor the Facebook App Insights panel (https://www.facebook.com/analytics/APPID/AppEvents/), even after 1+ days of waiting.

    We can get events to appear in the Test Events panel and App Insights, but only if we do two weird things that seem to contradict the documentation:

    1. We set the _implicitlyLogged flag to 1 on all events. This is an internal flag that the SDK normally adds only to automatically-logged events. Since automatically-logged events were occasionally appearing on the Test Events panel, we tried adding this flag ourselves, and suddenly all the events started appearing reliably (except App Install - see 2.).
    2. We send an App Install event manually by logging a custom event named fb_mobile_first_app_launch. Even though we do set [FBSDKSettings setAutoLogAppEventsEnabled:YES], the SDK doesn't seem to be sending its own App Install event.

    With the above hacks, I think we are logging app events successfully.

    However, we are doubtful that iOS 14 SKAdNetwork attribution is fully working yet, since we see far fewer App Install events in the Ads Manager interface than we would expect, relative to the number of link clicks and typical conversion rates of our campaigns. (based on historical trends, we are pretty confident that our click-to-install conversion rate should be at least 30%, but in Ads Manger we only see about 10% click-to-install on iOS 14 campaigns, which seems abnormally low).

    Steps to Reproduce

    Here is how we are interacting with the SDK:

    Info.plist, AppDelegate.m:

    • all settings made as described in https://developers.facebook.com/docs/ios/getting-started/, plus:
    	<key>FacebookAdvertiserIDCollectionEnabled</key>
    	<false/>
    	<key>FacebookAutoInitEnabled</key>
    	<false/>
    	<key>FacebookAutoLogAppEventsEnabled</key>
    	<true/>
    

    After receiving user consent to share data (with explicit UI in GDPR countries, otherwise implicitly):

    [FBSDKApplicationDelegate initializeSDK:nil];
    [FBSDKSettings setAdvertiserTrackingEnabled:YES];
    [FBSDKSettings setAutoLogAppEventsEnabled:YES];
    

    i.e., we want to initialize the SDK and then send as much data as we possibly can, except without touching the IDFA.

    After making the above 3 calls, I would expect to see events like App Install, App Launch, and our manually-logged events to start appearing in the Events Insights panel. (on Android, using the equivalent SDK calls, they indeed do appear). Also, I would expect that we should start seeing reasonable App Install counts on iOS 14 ad campaigns via SKAdNetwork, after waiting the proper 3-day period for delayed attribution.

    opened by danmaas 104
  • FBAudienceNetwork 5.6.0 pod install returning 500 Internal Server Error during build

    FBAudienceNetwork 5.6.0 pod install returning 500 Internal Server Error during build

    Checklist

    Environment

    Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:

    • Xcode Version: 11.1
    • Installation Platform & Verison: Cocoapods version 1.9.1

    Goals

    Install FBAudienceNetwork SDK via CocoaPods pod install

    Expected Results

    Successful install of FBAudienceNetwork SDK.

    Actual Results

    Getting a 500 Internal Server Error when building my app on CI server and the pod install command is ran:

    Installing FBAudienceNetwork (5.6.0)
    
    [!] Error installing FBAudienceNetwork
    [!] /usr/local/opt/curl/bin/curl -f -L -o /var/folders/24/8k48jl6d249_n_qfxwsl6xvm0000gn/T/d20200514-3356-56vahd/file.zip https://developers.facebook.com/resources/FBAudienceNetwork-5.6.0.zip --create-dirs --netrc-optional --retry 2
    
      % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
                                     Dload  Upload   Total   Spent    Left  Speed
    
      0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
      0     0    0     0    0     0      0      0 --:--:--  0:00:01 --:--:--     0
    curl: (22) The requested URL returned error: 500 Internal Server Error
    Warning: Transient problem: HTTP error Will retry in 1 seconds. 2 retries 
    Warning: left.
    
      0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
      0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
    curl: (22) The requested URL returned error: 500 Internal Server Error
    Warning: Transient problem: HTTP error Will retry in 2 seconds. 1 retries 
    Warning: left.
    
      0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
      0     0    0     0    0     0      0      0 --:--:--  0:00:01 --:--:--     0
      0     0    0     0    0     0      0      0 --:--:--  0:00:01 --:--:--     0
    curl: (22) The requested URL returned error: 500 Internal Server Error
    ##[error]The process '/usr/local/lib/ruby/gems/2.6.0/bin/pod' failed with exit code 1
    

    Steps to Reproduce

    Attempt to install FBAudienceNetwork SDK via pod install.

    opened by jjhampton 63
  • Module 'FBSDKCoreKit' not found

    Module 'FBSDKCoreKit' not found

    Checklist

    Environment

    • Xcode Version: 11.2
    • Cocoapods 1.8.4
    • Facebook SDK Version 5.10
    • Unity2017.4.33f1

    Goals

    build iOS Project Successful

    Expected Results

    no compile error

    Actual Results

    has compile error " Module 'FBSDKCoreKit' not found "

    Steps to Reproduce

    export iOS Project from Unity and build

    Code Samples & Details

    notice the error from below code

    #ifdef BUCK
    #import <FBSDKCoreKit/FBSDKCoreKit.h>
    #else
    @import FBSDKCoreKit;
    #endif
    
    

    the compile execute the else part then throw a error.

    when replace all these code with

    #import <FBSDKCoreKit/FBSDKCoreKit.h>
    
    

    it work's perfect.

    opened by dafong 55
  • 'FBSDKCoreKitImport.h' file not found

    'FBSDKCoreKitImport.h' file not found

    Checklist before submitting a bug report

    Xcode version

    12.5

    Swift version

    No response

    Installation platform & version

    1.10.1

    Package

    Core

    Goals

    Build/Run Successfully

    Expected results

    Build/Run Successfully

    Actual results

    What do you expect to happen?

    Steps to reproduce

    (old version is 11.0.1) after pod update (new version is 11.2) and file not found

    p.s I have try some way to resolve like:

    1. remove pod and reinstall
    2. remove pod and pod update
    • close Xcode
    • remove DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData )
    • pod update still not working

    Code samples & details

    // INSERT YOUR CODE HERE
    var example = "Example code"
    
    opened by charlie80124 52
  • User keep getting connection error

    User keep getting connection error

    One of my users keep getting connections errors when starting the app and doing a authorize:

    Says he gets "error ref. #7.e1d434d.1282759386.0"

    He can access touch.facebook.com, m.facebook.com and https://graph.facebook.com just fine from Mobile Safari. Any idea what might be causing this?

    opened by cstromme 51
  • photos.upload & publish_stream perm

    photos.upload & publish_stream perm

    I'm uploading photo's along with the publish_stream permission. Photo uploads are working fine, and go to the correct place, however, it is not always posted in the users stream. Sometimes it does, sometimes it does not (on the same facebook user account). I can't seem to find a reason why, any help / suggestions would be appreciated. I will say that using the prior sdk, the photo's would upload and would show in the users stream every time. So, I'm not sure if the problem is with the SDK, my code, etc.

    Authorizing & Permissions

    NSArray *permissions =  [[NSArray arrayWithObjects: @"read_stream", @"offline_access", @"publish_stream", nil] retain];
    
    [_facebook authorize:kAppId permissions:permissions delegate:self];
    

    Posting Picture

    NSMutableDictionary * params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
    uploadPicture, @"picture", picCaption, @"caption", nil];
    
     [_facebook requestWithMethodName: @"photos.upload" 
                           andParams: params
                       andHttpMethod: @"POST" 
                         andDelegate: self];
    
    opened by xC0der 50
  • SDK 4.0 incompatible with cocoapods 0.36.3 and other swift dependencies

    SDK 4.0 incompatible with cocoapods 0.36.3 and other swift dependencies

    After a few try and reading other issues here, the new version of the SDK is not working with cocoapods and the use_frameworks! option needed by swift dependencies.

    Since this option is mandatory for swift dependencies, it's impossible to do without it and the 4.0 version of Facebook-iOS-SDK is unable to build with it, while the last one (3.23.2) was.

    It seems related to the split in 3 frameworks of the SDK, the subfolders dependencies (ie Internal/* in FBSDKCoreKit) are not resolved by the generated pod, leading to 'file not found' errors during the build.

    fixready 
    opened by sylver 43
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