Porcupine is a highly-accurate and lightweight wake word engine.

Overview

Porcupine

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Made in Vancouver, Canada by Picovoice

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Porcupine is a highly-accurate and lightweight wake word engine. It enables building always-listening voice-enabled applications. It is

  • using deep neural networks trained in real-world environments.
  • compact and computationally-efficient. It is perfect for IoT.
  • cross-platform. Raspberry Pi, BeagleBone, Arm Cortex-M, Android, iOS, Linux (x86_64), macOS (x86_64), Windows (x86_64), and web browsers are supported.
  • scalable. It can detect multiple always-listening voice commands with no added runtime footprint.
  • self-service. Developers can train custom wake word models using Picovoice Console.

Porcupine wake word models for all major voice assistants (Alexa, Hey Google, Ok Google, and Hey Siri) are available for free (under Apache 2.0) in this repo.

Table of Contents

License & Terms

Porcupine SDK is free and licensed under Apache 2.0 including the models released within the repository. Picovoice Console offers two types of subscriptions: Personal and Enterprise. Personal accounts can train custom wake word models that run on x86_64, subject to limitations and strictly for non-commercial purposes. Personal accounts empower researchers, hobbyists, and tinkerers to experiment. Enterprise accounts can unlock all capabilities of Picovoice Console, are permitted for use in commercial settings, and have a path to graduate to commercial distribution*.

Use Cases

Porcupine is the right product if you need to detect one or a few static (always-listening) voice commands.

Try It Out

Porcupine in Action

Language Support

  • English, German, French, and Spanish.
  • Support for additional languages is available for commercial customers on a case-by-case basis.

Performance

A comparison between accuracy and runtime metrics of Porcupine and two other widely-used libraries, PocketSphinx and Snowboy, is provided here. Compared to the best-performing engine of these two, Porcupine is 6.0 times more accurate and 6.5 times faster (on Raspberry Pi 3).

Demos

If using SSH, clone the repository with:

git clone --recurse-submodules [email protected]:Picovoice/porcupine.git

If using HTTPS, clone the repository with:

git clone --recurse-submodules https://github.com/Picovoice/porcupine.git

Python Demos

Install the demo package:

sudo pip3 install pvporcupinedemo

With a working microphone connected to your device run the following in the terminal:

porcupine_demo_mic --keywords porcupine

The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of Porcupine.

For more information about Python demos go to demo/python.

.NET Demos

From demo/dotnet/PorcupineDemo run the following in the terminal to build the demo:

dotnet build -c MicDemo.Release

Make sure there is a working microphone connected to your device. From demo/dotnet/PorcupineDemo run the following in the terminal:

dotnet run -c MicDemo.Release -- --keywords porcupine

The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of Porcupine.

For more information about .NET demos go to demo/dotnet.

Java Demos

Make sure there is a working microphone connected to your device. Then invoke the following commands from the terminal:

cd demo/java
./gradlew build
cd build/libs
java -jar porcupine-mic-demo.jar -k porcupine

The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of Porcupine.

For more information about Java demos go to demo/java.

Go Demos

The demo requires cgo, which on Windows may mean that you need to install a gcc compiler like Mingw to build it properly.

From demo/go run the following command from the terminal to build and run the mic demo:

go run micdemo/porcupine_mic_demo.go -keywords porcupine

The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of the word Porcupine.

For more information about Go demos go to demo/go.

Unity Demos

To run the Porcupine Unity demo, import the Porcupine Unity package into your project, open the PorcupineDemo scene and hit play. To run on other platforms or in the player, go to File > Build Settings, choose your platform and hit the Build and Run button.

To browse the demo source go to demo/unity.

Flutter Demos

To run the Porcupine demo on Android or iOS with Flutter, you must have the Flutter SDK installed on your system. Once installed, you can run flutter doctor to determine any other missing requirements for your relevant platform. Once your environment has been set up, launch a simulator or connect an Android/iOS device.

Run the following command from demo/flutter to build and deploy the demo to your device:

flutter run

React Native Demos

To run the React Native Porcupine demo app you will first need to setup your React Native environment. For this, please refer to React Native's documentation. Once your environment has been set up, navigate to demo/react-native to run the following commands:

For Android:

yarn android-install    # sets up environment
yarn android-run        # builds and deploys to Android

For iOS:

yarn ios-install        # sets up environment
yarn ios-run            # builds and deploys to iOS

Android Demos

Using Android Studio, open demo/android/Activity as an Android project and then run the application.

To learn about how to use Porcupine in long running services go to demo/android/Service.

To learn about how to use Porcupine with Android Speech to Text recognition go to demo/android/STT.

iOS Demos

The BackgroundService demo runs audio recording in the background, enabling detection of wake word while the application is not in focus and remains running in the background. The ForegroundApp demo runs wake word detection only when the application is in focus.

BackgroundService Demo

To run the demo, go to demo/ios/BackgroundService and run:

pod install

Then, using Xcode, open the generated PorcupineBackgroundServiceDemo.xcworkspace and run the application.

ForegroundApp Demo

To run the demo, go to demo/ios/ForegroundApp and run:

pod install

Then, using Xcode, open the generated PorcupineForegroundAppDemo.xcworkspace and run the application.

Web Demos

Vanilla JavaScript and HTML

From demo/web run the following in the terminal:

yarn
yarn start

(or)

npm install
npm run start

Open http://localhost:5000 in your browser to try the demo.

Angular Demos

From demo/angular run the following in the terminal:

yarn
yarn start

(or)

npm install
npm run start

Open http://localhost:4200 in your browser to try the demo.

React Demos

From demo/react run the following in the terminal:

yarn
yarn start

(or)

npm install
npm run start

Open http://localhost:3000 in your browser to try the demo.

Vue Demos

From demo/vue run the following in the terminal:

yarn
yarn serve

(or)

npm install
npm run serve

Open http://localhost:8080 in your browser to try the demo.

NodeJS Demos

Install the demo package:

yarn global add @picovoice/porcupine-node-demo

With a working microphone connected to your device run the following in the terminal:

ppn-mic-demo --keywords porcupine

The engine starts processing the audio input from the microphone in realtime and outputs to the terminal when it detects utterances of Porcupine.

For more information about NodeJS demos go to demo/nodejs.

Rust Demos

This demo opens an audio stream from a microphone and detects utterances of a given wake word. From demo/rust/micdemo the following opens the default microphone and detects occurrences of "Picovoice":

cargo run --release -- --keywords picovoice

For more information about Rust demos go to demo/rust.

C Demos

The C demo requires CMake version 3.4 or higher.

The Microphone demo requires miniaudio for accessing microphone audio data.

Windows Requires MinGW to build the demo.

Microphone Demo

At the root of the repository, build with:

cmake -S demo/c/. -B demo/c/build && cmake --build demo/c/build --target porcupine_demo_mic

Linux (x86_64), macOS (x86_64), Raspberry Pi, BeagleBone, and Jetson

List input audio devices with:

./demo/c/build/porcupine_demo_mic --show_audio_devices

Run the demo using:

./demo/c/build/porcupine_demo_mic ${LIBRARY_PATH} lib/common/porcupine_params.pv \
resources/keyword_files/${PLATFORM}/porcupine_${PLATFORM}.ppn 0.5 ${AUDIO_DEVICE_INDEX}

Replace ${LIBRARY_PATH} with path to appropriate library available under lib, ${PLATFORM} with the name of the platform you are running on (linux, raspberry-pi, mac, beaglebone, or jetson), and ${AUDIO_DEVICE_INDEX} with the index of your audio device.

Windows

List input audio devices with:

.\\demo\\c\\build\\porcupine_demo_mic.exe --show_audio_devices

Run the demo using:

.\\demo\\c\\build\\porcupine_demo_mic.exe lib/windows/amd64/libpv_porcupine.dll lib/common/porcupine_params.pv resources/keyword_files/windows/porcupine_windows.ppn 0.5 ${AUDIO_DEVICE_INDEX}

Replace ${AUDIO_DEVICE_INDEX} with the index of your audio device.

The demo opens an audio stream and detects utterances of Porcupine.

File Demo

At the root of the repository, build with:

cmake -S demo/c/. -B demo/c/build && cmake --build demo/c/build --target porcupine_demo_file

Linux (x86_64), macOS (x86_64), Raspberry Pi, BeagleBone, and Jetson

Run the demo using:

./demo/c/build/porcupine_demo_file ${LIBRARY_PATH} lib/common/porcupine_params.pv \
resources/keyword_files/${PLATFORM}/porcupine_${PLATFORM}.ppn 0.5 resources/audio_samples/multiple_keywords.wav 

Replace ${LIBRARY_PATH} with path to appropriate library available under lib, ${PLATFORM} with the name of the platform you are running on (linux, raspberry-pi, mac, beaglebone, or jetson).

Windows

Run the demo using:

.\\demo\\c\\build\\porcupine_demo_file.exe lib/windows/amd64/libpv_porcupine.dll lib/common/porcupine_params.pv resources/keyword_files/windows/porcupine_windows.ppn 0.5 resources/audio_samples/multiple_keywords.wav 

The demo opens up the file and detects utterances of Porcupine.

For more information about C demos go to demo/c.

Microcontroller Demos

There are several projects for various development boards inside the mcu demo folder.

SDKs

Python

Install the Python SDK:

pip3 install pvporcupine

The SDK exposes a factory method to create instances of the engine:

import pvporcupine

handle = pvporcupine.create(keywords=['picovoice', 'bumblebee'])

keywords argument is a shorthand for accessing default keyword files shipped with the library. The default keyword files available can be retrieved via

import pvporcupine

print(pvporcupine.KEYWORDS)

If you wish to use a non-default keyword file you need to identify its path:

import pvporcupine

handle = pvporcupine.create(keyword_paths=['path/to/non/default/keyword/file'])

When initialized, valid sample rate can be obtained using handle.sample_rate. The required frame length (number of audio samples in an input array) is handle.frame_length. The object can be used to monitor incoming audio as follows:

import pvporcupine

handle = pvporcupine.create(keywords=['porcupine'])

def get_next_audio_frame():
    pass

while True:
    keyword_index = handle.process(get_next_audio_frame())
    if keyword_index >= 0:
        # Insert detection event callback here
        pass

Finally, when done be sure to explicitly release the resources using handle.delete().

.NET

Install the .NET SDK using NuGet or the dotnet CLI:

dotnet add package Porcupine

The SDK exposes a factory method to create instances of the engine:

using Pv

Porcupine handle = Porcupine.Create(keywords: new List<string> { "picovoice" });

The keywords argument is a shorthand for accessing built-in keyword files shipped with the library. The built-in keyword files available can be retrieved via:

using Pv

foreach (string keyword in Porcupine.KEYWORDS)
{
    Console.WriteLine(keyword);
}

If you wish to use a custom keyword file (i.e. a keyword file generated by Picovoice Console, with a .ppn extension), you need to specify its path:

using Pv

Porcupine handle = Porcupine.Create(
    keywordPaths: new List<string>{ "path/to/custom/keyword/file"});

When initialized, the required sample rate can be obtained using handle.SampleRate. Expected frame length (number of audio samples in an input array) is handle.FrameLength. The object can be used to monitor incoming audio as below:

short[] getNextAudioFrame()
{
    // .. get a frame of audio
    return audioFrame;
}

while(true)
{
    var keywordIndex = handle.Process(getNextAudioFrame())
    if(keywordIndex >= 0)
    {
        // .. Insert detection event callback here
    }
}

Porcupine will have its resources freed by the garbage collector, but to have resources freed immediately after use, wrap it in a using statement:

using(Porcupine handle = Porcupine.Create(keywords: new List<string> { "picovoice" }))
{
    // .. Porcupine usage here
}

Java

The Porcupine Java binding is available from the Maven Central Repository at ai.picovoice:porcupine-java:${version}.

import ai.picovoice.porcupine.*;

try{
    Porcupine handle = new Porcupine.Builder()
                        .setKeyword("picovoice")
                        .build();
} catch (PorcupineException e) { }

The setKeyword() builder argument is a shorthand for accessing built-in keyword model files shipped with the package.

The built-in keyword files available can be retrieved via:

import ai.picovoice.porcupine.*;

for(String keyword : Porcupine.KEYWORDS){
    System.out.println(keyword);
}

If you wish to use a custom keyword file (i.e. a keyword file generated by Picovoice Console, with a .ppn extension) you need to the file path as demonstrated below:

import ai.picovoice.porcupine.*;

try{
    Porcupine handle = new Porcupine.Builder()
                        .setKeywordPath("path/to/custom/keyword/file")
                        .build();
} catch (PorcupineException e) { }

When initialized, valid sample rate can be obtained using handle.getSampleRate(). Expected frame length (number of audio samples in an input array) is handle.getFrameLength(). The object can be used to monitor incoming audio as below:

short[] getNextAudioFrame(){
    // .. get audioFrame
    return audioFrame;
}

while(true){
    int keywordIndex = handle.Process(getNextAudioFrame());
    if(keywordIndex >= 0){
        // .. detection event logic/callback
    }
}

Once you're done with Porcupine, ensure you release its resources explicitly:

handle.delete();

Go

To install the Porcupine Go module to your project, use the command:

go get github.com/Picovoice/porcupine/binding/go

To create an instance of the engine you first creat a Porcupine struct with the configuration parameters for the wake word engine and then make a call to .Init().

import . "github.com/Picovoice/porcupine/binding/go"

porcupine := Porcupine{BuiltInKeywords: []BuiltInKeyword{PICOVOICE}}
err := porcupine.Init()
if err != nil {
    // handle init fail
}

In the above example, we've initialzed the engine to detect the built-in wake word "Picovoice". Built-in keywords are constants in the package with the BuiltInKeyword type.

To detect non-default keywords, use KeywordPaths parameter instead

porcupine := Porcupine{KeywordPaths: []string{"/path/to/keyword.ppn"}}
err := porcupine.Init()

When initialized, the valid sample rate is given by SampleRate. Expected frame length (number of audio samples in an input array) is given by FrameLength. The engine accepts 16-bit linearly-encoded PCM and operates on single-channel audio.

To feed audio into Porcupine, use the Process function in your capture loop. You must call Init() before calling Process.

func getNextFrameAudio() []int16{
    // get audio frame
}

for {
    keywordIndex, err := porcupine.Process(getNextFrameAudio())
    if keywordIndex >= 0 {
        // wake word detected!
    }
}

When done resources have to be released explicitly.

porcupine.Delete()

Unity

Import the Porcupine Unity Package into your Unity project.

The SDK provides two APIs:

High-Level API

PorcupineManager provides a high-level API that takes care of audio recording. This is the quickest way to get started.

The static constructor PorcupineManager.FromKeywords will create an instance of the PorcupineManager using one or more of the built-in keywords.

using Pv.Unity;

try {
    List<string> keywords = new List<string>(){ "picovoice", "porcupine" };
    PorcupineManager _porcupineManager = PorcupineManager.FromKeywords(
                                            keywords,
                                            OnWakeWordDetected);
}
catch (Exception ex)
{
    // handle porcupine init error
}

To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.FromKeywordPaths static constructor and provide the paths to the .ppn file(s).

List<string> keywordPaths = new List<string>(){ "/path/to/keyword.ppn" };
PorcupineManager _porcupineManager = PorcupineManager.FromKeywordPaths(
                                        keywordPaths,
                                        OnWakeWordDetected);

Once you have instantiated a PorcupineManager, you can start/stop audio capture and wake word detection by calling:

_porcupineManager.Start();
// .. use porcupine
_porcupineManager.Stop();

Once the app is done with using PorcupineManager, you can explicitly release the resources allocated to Porcupine:

_porcupineManager.Delete();

There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses our unity-voice-processor Unity package to capture frames of audio and automatically pass it to the wake word engine.

Low-Level API

Porcupine provides low-level access to the wake word engine for those who want to incorporate wake word detection into a already existing audio processing pipeline. To create an instance of Porcupine, use the .Create static constructor.

using Pv.Unity;

try
{
    List<string> keywords = new List<string>(){ "porcupine", "picovoice" };
    Porcupine _porcupine = Porcupine.Create(keywords: keywords);
}
catch (Exception ex)
{
    // handle porcupine init error
}

To search for a keyword in audio, you must pass frames of audio to Porcupine using the Process function. The keywordIndex returned will either be -1 if no detection was made or an integer specifying which keyword was detected.

short[] frame = getAudioFrame();

try
{
    int keywordIndex = _porcupine.Process(frame);
    if (keywordIndex >= 0)
    {
        // detection made!
    }
}
catch (Exception ex)
{
    Debug.LogError(ex.ToString());
}

For Process to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.

Finally, once you no longer need the wake word engine, you can explicitly release the resources allocated to Porcupine:

_porcupine.Dispose();

Flutter

Add the Porcupine Flutter plugin to your pub.yaml.

dependencies:
  porcupine: ^
   

The SDK provides two APIs:

High-Level API

PorcupineManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.

The static constructor PorcupineManager.fromKeywords will create an instance of the PorcupineManager using one or more of the built-in keywords.

import 'package:porcupine/porcupine_manager.dart';
import 'package:porcupine/porcupine_error.dart';

void createPorcupineManager() async {
    try{
        _porcupineManager = await PorcupineManager.fromKeywords(
            ["picovoice", "porcupine"],
            _wakeWordCallback);
    } on PvError catch (err) {
        // handle porcupine init error
    }
}

To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.fromKeywordPaths static constructor and provide the paths to the .ppn file(s).

_porcupineManager = await PorcupineManager.fromKeywordPaths(
    ["/path/to/keyword.ppn"],
    _wakeWordCallback);

Once you have instantiated a PorcupineManager, you can start/stop audio capture and wake word detection by calling:

try{
    await _porcupineManager.start();
} on PvAudioException catch (ex) {
    // deal with either audio exception
}
// .. use porcupine
await _porcupineManager.stop();

Once the app is done with using PorcupineManager, be sure you explicitly release the resources allocated to Porcupine:

await _porcupineManager.delete();

There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses flutter_voice_processor plugin to capture frames of audio and automatically pass it to the wake word engine.

Low-Level API

Porcupine provides low-level access to the wake word engine for those who want to incorporate wake word detection into a already existing audio processing pipeline.Porcupine has fromKeywords and fromKeywordPaths static constructors.

import 'package:porcupine/porcupine_manager.dart';
import 'package:porcupine/porcupine_error.dart';

void createPorcupine() async {
    try{
        _porcupine = await Porcupine.fromKeywords(["picovoice"]);
    } on PvError catch (err) {
        // handle porcupine init error
    }
}

To search for a keyword in audio, you must pass frames of audio to Porcupine using the process function. The keywordIndex returned will either be -1 if no detection was made or an integer specifying which keyword was detected.

List<int> buffer = getAudioFrame();

try {
    int keywordIndex = _porcupine.process(buffer);
    if (keywordIndex >= 0) {
        // detection made!
    }
} on PvError catch (error) {
    // handle error
}

For process to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.

Finally, once you no longer need the wake word engine, be sure to explicitly release the resources allocated to Porcupine:

_porcupine.delete();

React Native

Install @picovoice/react-native-voice-processor and @picovoice/porcupine-react-native. The SDK provides two APIs:

High-Level API

PorcupineManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.

Using the constructor PorcupineManager.fromKeywords will create an instance of the PorcupineManager using one or more of the built-in keywords.

async createPorcupineManager(){
    try{
        this._porcupineManager = await PorcupineManager.fromKeywords(
            ["picovoice", "porcupine"],
            detectionCallback);
    } catch (err) {
        // handle error
    }
}

To create an instance of PorcupineManager that detects custom keywords, you can use the PorcupineManager.fromKeywordPaths static constructor and provide the paths to the .ppn file(s).

this._porcupineManager = await PorcupineManager.fromKeywords(
  ["/path/to/keyword.ppn"],
  detectionCallback
);

Once you have instantiated a Porcupine manager, you can start/stop audio capture and wake word detection by calling:

let didStart = this._porcupineManager.start();
// .. use Porcupine
let didStop = this._porcupineManager.stop();

Once the app is done with using PorcupineManager, be sure you explicitly release the resources allocated to Porcupine:

this._porcupineManager.delete();

There is no need to deal with audio capture to enable wake word detection with PorcupineManager. This is because it uses @picovoice/react-native-voice-processor module to capture frames of audio and automatically pass it to the wake word engine.

Low-Level API

Porcupine provides low-level access to the wake word engine for those who want to incorporate wake word detection into a already existing audio processing pipeline. Porcupine also has fromKeywords and fromKeywordPaths static constructors.

async createPorcupine(){
    try{
        this._porcupine = await Porcupine.fromKeywords(["picovoice"]);
    } catch (err) {
        // handle error
    }
}

To search for a keyword in audio, you must pass frames of audio to Porcupine using the process function. The keywordIndex returned will either be -1 if no detection was made or an integer specifying which keyword was detected.

let buffer = getAudioFrame();

try {
  let keywordIndex = await this._porcupine.process(buffer);
  if (keywordIndex >= 0) {
    // detection made!
  }
} catch (e) {
  // handle error
}

For process to work correctly, the provided audio must be single-channel and 16-bit linearly-encoded.

Finally, once you no longer need the wake word engine, be sure to explicitly release the resources allocated to Porcupine:

this._porcupine.delete();

Android

To include the package in your Android project, ensure you have included mavenCentral() in your top-level build.gradle file and then add the following to your app's build.gradle:

dependencies {    
    implementation 'ai.picovoice:porcupine-android:1.9.0'
}

There are two possibilities for integrating Porcupine into an Android application.

High-Level API

PorcupineManager provides a high-level API for integrating Porcupine into Android applications. It manages all activities related to creating an input audio stream, feeding it into the Porcupine library, and invoking a user-provided detection callback.

import ai.picovoice.porcupine.*;

final String keywordPath = "/path/to/keyword.ppn"
try {    
    

    PorcupineManager porcupineManager = new PorcupineManager.Builder()
                        .setKeywordPath(keywordPath)
                        .setSensitivity(0.5f)
                        .build(context, 
                        new PorcupineManagerCallback() {
                            @Override
                            public void invoke(int keywordIndex) {
                                // detection event logic/callback
                            }
                        });
} catch (PorcupineException e) { }

Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating point number within [0, 1]. A higher sensitivity reduces miss rate at cost of increased false alarm rate.

When initialized, input audio can be monitored using manager.start(). Stop the manager using by invoking manager.stop(). When done be sure to release the resources using manager.delete().

Low-Level API

Porcupine provides a binding for Android. It can be initialized using.

import ai.picovoice.porcupine.*;

final String keywordPath = "/path/to/keyword.ppn"
try {    
    Porcupine porcupine = new Porcupine.Builder()
                        .setKeywordPath(keywordPath)
                        .setSensitivity(0.5f)
                        .build(context);
} catch (PorcupineException e) { }

Once initialized, porcupine can be used to monitor incoming audio.

private short[] getNextAudioFrame();

while (true) {
    final int keywordIndex = porcupine.process(getNextAudioFrame());
    if (keywordIndex != -1) {
        // detection event logic/callback
    }
}

Finally, be sure to explicitly release resources acquired by porcupine as the binding class does not rely on the garbage collector for releasing native resources.

porcupine.delete();

iOS

There are two approaches for integrating Porcupine into an iOS application.

High-Level API

PorcupineManager manages audio recording, passing it into Porcupine, and invoking the user-provided detection callback.

Void) = { keywordIndex in // Insert detection event logic } let manager = try PorcupineManager( modelPath: modelPath, keywordPaths: keywordPaths, sensitivities: sensitivities onDetection: keywordCallback) ">
let modelPath: String = ... // Available at lib/common/porcupine_params.pv
let keywordPaths: [String] = ["/path/to/keyword/file/a", "/path/to/keyword/file/b"]
let sensitivities: [Float32] = [0.35, 0.64]
let keywordCallback: ((Int32) -> Void) = { keywordIndex in
    // Insert detection event logic
}

let manager = try PorcupineManager(
    modelPath: modelPath,
    keywordPaths: keywordPaths,
    sensitivities: sensitivities
    onDetection: keywordCallback)

When initialized, input audio can be monitored using manager.start(). When done be sure to stop the manager using manager.stop().

Low-Level API

Porcupine.swift provides low-level access to the wake word engine for those who want to incorporate wake word detection into a already existing audio processing pipeline.

To construct an instance of Porcupine, pass it a keyword.

import Porcupine

do {
    Porcupine porcupine = try Porcupine(keyword: Porcupine.BuiltInKeyword.picovoice)
} catch { }

To search for a keyword in audio, you must pass frames of audio to Porcupine using the process function. The keywordIndex returned will either be -1 if no detection was made or an integer specifying which keyword was detected.

func getNextAudioFrame() -> [Int16] {
    // .. get audioFrame
    return audioFrame;
}

while true {
    do {
        let keywordIndex = try porcupine.process(getNextAudioFrame())
        if keywordIndex >= 0 {
            // .. detection made!
        }
    } catch { }
}

Once you're done with Porcupine you can force it to release its native resources rather than waiting for the garbage collector:

porcupine.delete();

Web

Porcupine is available on modern web browsers (i.e. not Internet Explorer) via WebAssembly. Microphone audio is handled via the Web Audio API and is abstracted by the WebVoiceProcessor, which also handles downsampling to the correct format. Porcupine is provided pre-packaged as a Web Worker.

Each spoken language is available as a dedicated npm package (e.g. @picovoice/porcupine-web-en-worker). These packages can be used with the @picovoice/web-voice-processor. They can also be used with the Angular, React, and Vue bindings, which abstract and hide the web worker communication details.

Vanilla JavaScript and HTML (CDN Script Tag)

">
>
<html lang="en">
  <head>
    <script src="https://unpkg.com/@picovoice/porcupine-web-en-worker/dist/iife/index.js">script>
    <script src="https://unpkg.com/@picovoice/web-voice-processor/dist/iife/index.js">script>
    <script type="application/javascript">
      async function startPorcupine() {
        console.log("Porcupine is loading. Please wait...");
        let ppnEn = await PorcupineWebEnWorker.PorcupineWorkerFactory.create([
          {
            builtin: "Picovoice",
            sensitivity: 0.65,
          },
        ]);

        console.log("Porcupine worker ready!");

        const keywordDetectionCallback = (msg) => {
          if (msg.data.command === "ppn-keyword") {
            console.log("Keyword detected: " + msg.data.keywordLabel);
          }
        };

        ppnEn.onmessage = keywordDetectionCallback;

        console.log(
          "WebVoiceProcessor initializing. Microphone permissions requested ..."
        );

        try {
          let webVp = await window.WebVoiceProcessor.WebVoiceProcessor.init({
            engines: [ppnEn],
          });
          console.log("WebVoiceProcessor ready and listening!");
        } catch (e) {
          console.log("WebVoiceProcessor failed to initialize: " + e);
        }
      }

      document.addEventListener("DOMContentLoaded", function () {
        startPorcupine();
      });
    script>
  head>
  <body>body>
html>

Vanilla JavaScript and HTML (ES Modules)

yarn add @picovoice/porcupine-web-en-worker @picovoice/web-voice-processor

(or)

npm install @picovoice/porcupine-web-en-worker @picovoice/web-voice-processor
{ switch (msg.data.command) { case 'ppn-keyword': // Porcupine keyword detection console.log("Porcupine detected " + msg.data.keywordLabel); break; default: break; } }; const webVp = await WebVoiceProcessor.init({ engines: [porcupineWorker], start: true, }); } } startPorcupine() ">
import { PorcupineWorkerFactory } from "@picovoice/porcupine-web-en-worker"
import { WebVoiceProcessor } from "@picovoice/web-voice-processor"

async startPorcupine()
  const porcupineWorker = await PorcupineWorkerFactory.create(
    [{builtin: "Picovoice", sensitivity: 0.65}]
  );

  porcupineWorker.onmessage = (msg) => {
    switch (msg.data.command) {
      case 'ppn-keyword':
        // Porcupine keyword detection
        console.log("Porcupine detected " + msg.data.keywordLabel);
        break;
      default:
        break;
    }
  };

  const webVp = await WebVoiceProcessor.init({
    engines: [porcupineWorker],
    start: true,
  });
  }

}
startPorcupine()

Angular

yarn add @picovoice/porcupine-web-angular

(or)

npm install @picovoice/porcupine-web-angular
async ngOnInit() {
    // Load Porcupine worker chunk with specific language model (large ~1-2MB chunk; dynamically imported)
    const porcupineFactoryEn = (await import('@picovoice/porcupine-web-en-worker')).PorcupineWorkerFactory
    // Initialize Porcupine Service
    try {
      await this.porcupineService.init(porcupineFactoryEn,
      {porcupineFactoryArgs: [{ builtin: "Okay Google", sensitivity: 0.65 }, { builtin: "Picovoice" }]})
      console.log("Porcupine is now loaded and listening")
    }
    catch (error) {
      console.error(error)
    }
  }

  ngOnDestroy() {
    this.porcupineDetection.unsubscribe()
    this.porcupineService.release()
  }

React

yarn add @picovoice/porcupine-web-react

(or)

npm install @picovoice/porcupine-web-react
{ console.log(`Porcupine detected ${keywordLabel}`); }; const { isLoaded, isListening, isError, errorMessage, start, resume, pause, } = usePorcupine( PorcupineWorkerFactory, { keywords, start: true }, keywordEventHandler ); } ">
import React, { useState } from "react";
import { PorcupineWorkerFactory } from "@picovoice/porcupine-web-en-worker";
import { usePorcupine } from "@picovoice/porcupine-web-react";

const keywords = [{ builtin: "Picovoice", sensitivity: 0.65 }];

function VoiceWidget(props) {
  const keywordEventHandler = (keywordLabel) => {
    console.log(`Porcupine detected ${keywordLabel}`);
  };

  const {
    isLoaded,
    isListening,
    isError,
    errorMessage,
    start,
    resume,
    pause,
  } = usePorcupine(
    PorcupineWorkerFactory,
    { keywords, start: true },
    keywordEventHandler
  );
}

Vue

yarn add @picovoice/porcupine-web-vue

(or)

npm install @picovoice/porcupine-web-vue

Keyword Detections:

  • {{ item }}
">
<template>
  <div class="voice-widget">
    <Porcupine
      v-bind:porcupineFactoryArgs="[
        { builtin: 'Grasshopper', sensitivity: 0.65 },
        { builtin: 'Grapefruit', sensitivity: 0.4 },
      ]"
      v-bind:porcupineFactory="factory"
      v-on:ppn-ready="ppnReadyFn"
      v-on:ppn-keyword="ppnKeywordFn"
      v-on:ppn-error="ppnErrorFn"
    />
    <h3>Keyword Detections:h3>
    <ul v-if="detections.length > 0">
      <li v-for="(item, index) in detections" :key="index">{{ item }}li>
    ul>
  div>
template>
<script>
  import Porcupine from "@picovoice/porcupine-web-vue";
  import { PorcupineWorkerFactoryEn } from "@picovoice/porcupine-web-en-worker";

  export default {
    name: "VoiceWidget",
    components: {
      Porcupine,
    },
    data: function () {
      return {
        detections: [],
        isError: null,
        isLoaded: false,
        factory: PorcupineWorkerFactoryEn,
      };
    },
    methods: {
      ppnReadyFn: function () {
        this.isLoaded = true;
      },
      ppnKeywordFn: function (data) {
        this.detections = [...this.detections, data.keywordLabel];
      },
      ppnErrorFn: function (data) {
        this.isError = true;
        this.errorMessage = data.toString();
      },
    },
  };
script>

NodeJS

Install NodeJS SDK:

yarn add @picovoice/porcupine-node

Create instances of the Porcupine class by specifying which keywords you want it to listen for:

const Porcupine = require("@picovoice/porcupine-node");

const {
  GRASSHOPPER,
  BUMBLEBEE,
} = require("@picovoice/porcupine-node/builtin_keywords");

let handle = new Porcupine([GRASSHOPPER, BUMBLEBEE], [0.5, 0.65]);

GRASSHOPPER and BUMBLEBEE are built-in keywords. If you wish to use a custom keyword file, you need to identify its path:

const Porcupine = require("@picovoice/porcupine-node");

let handle = new Porcupine(["/path/to/custom/keyword/file"], [0.5]);

When instantiated, handle can process audio via its .process method.

let getNextAudioFrame = function() {
    ...
};

while (true) {
  let keywordIndex = handle.process(getNextAudioFrame());
  if (keywordIndex !== -1) {
    // detection event callback
  }
}

When done be sure to release resources acquired by WebAssembly using release():

handle.release();

Rust

First you will need Rust and Cargo installed on your system.

To add the porcupine library into your app, add pv_porcupine to your apps Cargo.toml manifest:

[dependencies]
pv_porcupine = "*"

To create an instance of the engine you first create a PorcupineBuilder instance with the configuration parameters for the wake word engine and then make a call to .init():

use porcupine::{BuiltinKeywords, PorcupineBuilder};

let porcupine: Porcupine = PorcupineBuilder::new_with_keywords(&[BuiltinKeywords::Porcupine]).init().expect("Unable to create Porcupine");

In the above example, we've initialzed the engine to detect the built-in wake word "Porcupine". Built-in keywords are contained in the package with the BuiltinKeywords enum type.

To detect custom keywords, use PorupineBuilder's new_with_keyword_paths method to pass in *.ppn file paths instead:

let porcupine: Porcupine = PorcupineBuilder::new_with_keyword_paths(&["/absolute/path/to/keyword/one.ppn", "/absolute/path/to/keyword/two.ppn"])
    .init().expect("Unable to create Porcupine");

When initialized, the valid sample rate is given by sample_rate(). Expected frame length (number of audio samples in an input array) is given by frame_length(). The engine accepts 16-bit linearly-encoded PCM and operates on single-channel audio.

To feed audio into Porcupine, use the process function in your capture loop:

fn next_audio_frame() -> Vec<i16> {
    // get audio frame
}

loop {
    if let Ok(keyword_index) = porcupine.process(&next_audio_frame()) {
        if keyword_index >= 0 {
            // wake word detected!
        }   
    }
}

C

Porcupine is implemented in ANSI C and therefore can be directly linked to C applications. include/pv_porcupine.h header file contains relevant information. An instance of Porcupine object can be constructed as follows.

const char *model_path = ... // Available at lib/common/porcupine_params.pv
const char *keyword_path = ...
const float sensitivity = 0.5f;

pv_porcupine_t *handle = NULL;
const pv_status_t status = pv_porcupine_init(
    model_path,
    1,
    &keyword_path,
    &sensitivity,
    &handle);
if (status != PV_STATUS_SUCCESS) {
    // Insert error handling logic
}

Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating point number within [0, 1]. A higher sensitivity reduces miss rate (false reject rate) at cost of (potentially) increased false alarm rate.

Now the handle can be used to monitor incoming audio stream. Porcupine accepts single channel, 16-bit linearly-encoded PCM audio. The sample rate can be retrieved using pv_sample_rate(). Finally, Porcupine accepts input audio in consecutive chunks (aka frames) the length of each frame can be retrieved using pv_porcupine_frame_length().

extern const int16_t *get_next_audio_frame(void);

while (true) {
    const int16_t *pcm = get_next_audio_frame();
    int32_t keyword_index = -1;
    const pv_status_t status = pv_porcupine_process(handle, pcm, &keyword_index);
    if (status != PV_STATUS_SUCCESS) {
        // error handling logic
    }
    if (keyword_index != -1) {
        // Insert detection event callback
    }
}

Finally, when done be sure to release the acquired resources:

pv_porcupine_delete(handle);

Microcontroller

Porcupine is implemented in ANSI C and therefore can be directly linked to embedded C projects. Its public header file contains relevant information. An instance of the Porcupine object can be constructed as follows.

#define MEMORY_BUFFER_SIZE ...
uint8_t memory_buffer[MEMORY_BUFFER_SIZE] __attribute__((aligned(16)));

const uint8_t keyword_array[] = {...};

const int32_t keyword_model_sizes = sizeof(keyword_array);
const void *keyword_models = keyword_array;
const float sensitivity = 0.5f;

pv_porcupine_t *handle = NULL;

const pv_status_t status = pv_porcupine_init(
        MEMORY_BUFFER_SIZE,
        memory_buffer,
        1,
        &keyword_model_sizes,
        &keyword_models,
        &sensitivity,
        &handle);

if (status != PV_STATUS_SUCCESS) {
    // error handling logic
}

Sensitivity is the parameter that enables developers to trade miss rate for false alarm. It is a floating-point number within [0, 1]. A higher sensitivity reduces miss rate (false reject rate) at cost of increased false alarm rate.

Now the handle can be used to monitor incoming audio stream. Porcupine accepts single channel, 16-bit PCM audio. The sample rate can be retrieved using pv_sample_rate(). Finally, Picovoice accepts input audio in consecutive chunks (aka frames) the length of each frame can be retrieved using pv_porcupine_frame_length().

extern const int16_t *get_next_audio_frame(void);

while (true) {
    const int16_t *pcm = get_next_audio_frame();
    int32_t keyword_index;
    const pv_status_t status = pv_porcupine_process(handle, pcm, &keyword_index);
    if (status != PV_STATUS_SUCCESS) {
        // error handling logic
    }
    if (keyword_index != -1) {
        // detection event logic/callback
    }
}

Finally, when done be sure to release the acquired resources.

pv_porcupine_delete(handle);

Releases

v1.9.0 - December 2nd, 2020

  • Added Alexa, Computer, Hey Google, Hey Siri, Jarvis, and Okay Google models under Apache 2.0.
  • Added React Native SDK.
  • Added Java SDK.
  • Added .NET SDK.
  • Added NodeJS SDK.
  • Improved accuracy.
  • Runtime optimization.

v1.8.0 - May 27th, 2020

  • Improved accuracy.
  • Runtime optimization.

v1.7.0 - Feb 13th, 2020

  • Improved accuracy.
  • Runtime optimization.
  • Added support for Raspberry Pi 4.
  • Added service-based Android demo application.
  • Added C demo applications.
  • Updated documentation.

v1.6.0 - April 25th, 2019

  • Improved accuracy.
  • Runtime optimization.
  • Added support for BeagleBone.
  • iOS build can run on simulator now.

v1.5.0 - November 13, 2018

  • Improved accuracy.
  • Runtime optimization.
  • Added support for running within web browsers (WebAssembly).

v1.4.0 - July 20, 2018

  • Improved accuracy.
  • Runtime optimizations.
  • Updated documentation.

v1.3.0 - June 19, 2018

  • Improved accuracy.
  • Runtime optimizations

v1.2.0 - April 21, 2018

  • Runtime optimizations.

v1.1.0 - April 11, 2018

  • Added multiple command detection capability.

v1.0.0 - March 13, 2018

  • Initial release.

FAQ

You can find the FAQ here.

Comments
  • Java init fails on Linux mint

    Java init fails on Linux mint

    Im trying to create an home assistant with a laptop x86_64 running Raspberry Os. Of I try to run my code i get this Error: ai.picovoice.porcupine.PorcupineIOException: Initialization failed. at ai.picovoice.porcupine.Porcupine.init(Native Method) at ai.picovoice.porcupine.Porcupine.<init>(Porcupine.java:61) at ai.picovoice.porcupine.Porcupine$Builder.build(Porcupine.java:262) at de.VoiceRecognition.ball.WakeWordDetection.main(WakeWordDetection.java:79)

    this is my code:

    `

            ByteArrayOutputStream outputStream = null;
    
        
            String Keypath =   "voiceTickets/de_linux_v2_1_0.ppn";
            String ModelPath = "voiceTickets/porcupine_params_de.pv";
            
            // get audio capture device
            
            
            try {
                micDataLine = mic.getTargetDataLine();
                micDataLine.open(format);
            } catch (LineUnavailableException e) {
                System.err.println("Failed to get a valid capture device. Use --show_audio_devices to " +
                        "show available capture devices and their indices");
                System.exit(1);
                return;
            }
            
    
                Porcupine handle = new Porcupine.Builder()
                                    .setAccessKey(accessKey)
                                    .setKeywordPath(Keypath)
                                    .setModelPath(ModelPath)
                                    .build();`
    

    Thank You

    help wanted 
    opened by Blu3Lif3 35
  • [ERROR] Unable to resolve dependency for ':porcupinemanager@debug/compileClasspath': Could not resolve project :porcupine.

    [ERROR] Unable to resolve dependency for ':porcupinemanager@debug/compileClasspath': Could not resolve project :porcupine.

    Expected behavior

    I downloaded project .zip file from github, and tried to execute demo/andriod/app in Android Studio. However, Gradle project sync failed. Please help me!

    Actual behavior

    Error messages are below Unable to resolve dependency for ':porcupinemanager@debug/compileClasspath': Could not resolve project :porcupine. Unable to resolve dependency for ':porcupinemanager@debugAndroidTest/compileClasspath': Could not resolve project :porcupine. Unable to resolve dependency for ':porcupinemanager@debugUnitTest/compileClasspath': Could not resolve project :porcupine. Unable to resolve dependency for ':porcupinemanager@release/compileClasspath': Could not resolve project :porcupine. Unable to resolve dependency for ':porcupinemanager@releaseUnitTest/compileClasspath': Could not resolve project :porcupine.

    Steps to reproduce the behavior

    download zip file and execute in Android Studio

    Please include enough details so that the issue can reproduced independently by the resolver.

    opened by wjdgy3746 27
  • sensitivity 0.1 - 0.9 seems to have no difference

    sensitivity 0.1 - 0.9 seems to have no difference

    so i created a ppn file for mac x86_64 "hey janet"

    even with the sensitivities set to [0.1] it picks up odd words when i say things like "hey jant" "hey jan Bert" (and i really make sure the Bert sound comes out strong)

    i even tried setting the sen to [0.00001] and it still fires with odd sounds

    i would have thought the sensitivity closer to 1 would false positive lots.. but even 0.001 it false positives with close sounding words.. but "jan BERT" really has a B sound which i would have expected with a low sensitivity to not accept

    opened by oziee 26
  • C++ integration?

    C++ integration?

    Hey, I wanted to use this in a c++ program, I can include the headers but have no idea how to link the dll. I've tried to look how to link it using CMake for a couple of days now with no success. I get C:/Users/tatan/CLionProjects/TreeVoiceAssistant/HotwordDetection.cpp:27: undefined reference topv_porcupine_process(pv_porcupine_object*, short const*, bool*)'` every single time. I'm using CLion as you can probably see, with MINGW and I can sucessfuly include the headers, but dlls just won't.

    Please help

    opened by tatanpoker09 23
  • Android - can't build demo app

    Android - can't build demo app

    Expected behavior

    The codebase from github should build and run as-is.

    Actual behavior

    The app doesn't build or run in Android Studio.

    in Android Studio, the build console shows the errors:

    Unable to resolve dependency for ':porcupinemanager@debug/compileClasspath': Could not resolve project :porcupine. Show Details Affected Modules: porcupinemanager |   -- | -- Unable to resolve dependency for ':porcupinemanager@debugAndroidTest/compileClasspath': Could not resolve project :porcupine. Show Details Affected Modules: porcupinemanager |   Unable to resolve dependency for ':porcupinemanager@debugUnitTest/compileClasspath': Could not resolve project :porcupine. Show Details Affected Modules: porcupinemanager |  

    Steps to reproduce the behavior

    1. clone the repo from github:

    $ git clone https://github.com/Picovoice/Porcupine.git

    1. open the demo app in Android Studio

    File->Open (select the demo app from the cloned repo)

    opened by rcleaves 22
  • Cannot process Porcupine in Pixel 4a [android 11] when app targetSdkVersion is 30

    Cannot process Porcupine in Pixel 4a [android 11] when app targetSdkVersion is 30

    I have configured Service based sample app. And it works quite good.

    I have a Pixel 4a and I wanted to set targetSdkVersion to 30 and compileSdkVersion 30.

    But unfortunately I encounter with this: com.example.androidforegroundservice I/PICOVOICE: [ERROR] invalid object cannot be used for processing.

    It works as expected when I downgrade targetSdkVersion to 29

    Expected behaviour

    set app build.gradle file:

    android {
        compileSdkVersion 30
        buildToolsVersion "30.0.2"
        defaultConfig {
            applicationId "com.example.androidforegroundservice"
            minSdkVersion 15
            targetSdkVersion 30 -> I want to set it to latest targetSdkVersion and Porcupine can process
           .....
        }
    ......
    }
    

    Actual behaviour

    I receive the the error that I wrote above. You can check the screenshot below:

    Screenshot 2020-10-16 at 10 47 55

    Steps to reproduce the behaviour

    You can increase targetSdkVersion to 30 in order to reproduce the behaviour.

    bug 
    opened by orcuns 19
  • Input overflow

    Input overflow

    Installing on Raspberry PI Zero W with Raspbian, demo runs for about 1-2 seconds and throws:

    Traceback (most recent call last): File "demo/python/porcupine_demo.py", line 204, in <module> input_device_index=args.input_audio_device_index).run() File "demo/python/porcupine_demo.py", line 104, in run pcm = audio_stream.read(porcupine.frame_length) File "/usr/local/lib/python2.7/dist-packages/pyaudio.py", line 608, in read return pa.read_stream(self._stream, num_frames, exception_on_overflow) IOError: [Errno -9981] Input overflowed Maybe I have to change the frame size? If so, where do I change parameters?

    I tested using python demo/python/porcupine_demo.py --keyword_file_paths resources/keyword_files/alexa_raspberrypi.ppn --output_path ~/testporcupine.wav it records the file for 2 seconds and stops. I can hear my voice fine in those 2 sec.

    opened by tfontoura 19
  • Porcupine Issue: pvporcupine.create hangs

    Porcupine Issue: pvporcupine.create hangs

    Make sure you have read the documentation, and have put forth a reasonable effort to find an existing answer.

    Expected behaviour

    Create the handler object

    Actual behaviour

    Create() functions hangs indefinitely

    Steps to reproduce the behaviour

    I tried the latest verionsn (2.0.0 and 2.0.1) in Python. When running handle = pvporcupine.create(access_key = ACCESS_KEY, keyword_paths=[model_path]) on one machine it works perfectly fine, however when I change to a different machine with the same access key and the same ppn model it hangs indefinitely at this line. The only difference between these 2 machines is that one usually need to set proxy bypass to access internet because it's behind a firewall. My question is, isn't the wake word detection supposed to work completely offline? What do you think could be the reason if internet is not the issue? Thank you

    question 
    opened by yuanzhaoz 17
  • WebAssembly - Device Limits Issue

    WebAssembly - Device Limits Issue

    I am using picovoice through webassembly on xampp for a personal project. Nothing commercial here. Therefore my URL is https://localhost/<project_name>. When I loaded the page the first time on my laptop and started picovoice, the device limits in my account went up to 1. So far so good.

    I then wanted to check how my site would appear on a mobile device. When I loaded it on my mobile using the IP address of my laptop instead of localhost obviously, the device limits went up to 2. Fair enough.

    This was on the 27/08/2022.

    Now on 28/08/2022 I started to work on the project again and, when I ran picovoice on my laptop, the device limits value went up to 3. This should not happen as I am using it on the same device. Then, when I loaded the page on my mobile (same IP address i.e. same URL), I got an ACTIVATION_LIMIT_REACHED error since it was treating it as the 4th device when in fact it is the same 2nd device. In the case of Arduino for example, you have to input the device id to let the system know that it is the same device. So through webassembly, it should be able to detect whether it is the same device or not maybe using the MAC address of the device.

    Also, through the console, there should be an option to view the devices and be able to remove any device on which you do not plan to use picovoice anymore. Waiting 30 days for the device limits to get back to 0 is frustrating.

    I am always working in dev mode through localhost. Nothing is uploaded on an online server.

    On 29/08/2022, I tried again from my laptop (same device and everything) and I got an ACTIVATION_LIMIT_REACHED error, treating it as the 5th device as I am assuming. In my opinion this is a bug since as it is right now, I can only test for one day and then when I switch on the laptop the next day, the number of devices keeps increasing even when the same devices are used.

    From the FAQ page, there is written:

    Web application, every domain from the same browser is counted as one user, regardless of the volume of voice data or number of individuals. [When a web application is accessed through a different browser, or incognito window from the same device, it’s counted as a new user.]

    If you access it via http and then via https, does that count as 2 users? Anyway in my case, I always used the same 2 devices and the same URL from the same browser.

    Kindly advise since, as much as I enjoy working with Picovoice, this issue is keeping me from doing so.

    opened by bert003 16
  • python demo crashed

    python demo crashed

    Expected behavior

    The python demo keeps running until I quit it.

    Actual behavior

    The demo crashed with following error:

    Traceback (most recent call last):
      File "demo/python/porcupine_demo.py", line 207, in <module>
        input_device_index=args.input_audio_device_index).run()
      File "demo/python/porcupine_demo.py", line 104, in run
        pcm = audio_stream.read(porcupine.frame_length)
      File "/usr/lib/python2.7/dist-packages/pyaudio.py", line 608, in read
        return pa.read_stream(self._stream, num_frames, exception_on_overflow)
    IOError: [Errno -9981] Input overflowed
    
    

    Steps to reproduce the behavior

    Start the demo on a Rasperry PI Zero with ReSpeaker 2-Mic-HAT with following settings:

    python demo/python/porcupine_demo.py --keyword_file_paths ./resources/keyword_files/grasshopper_raspberrypi.ppn --library_path ./lib/raspberry-pi/arm11/libpv_porcupine.so --input_audio_device_index 2

    OS is Raspbian Stretch Lite.

    opened by fquirin 16
  • Porcupine Activation Error

    Porcupine Activation Error

    When running the create command for porcupine, I get the below error: porcupine = pvporcupine.create(access_key='u.....................=',keywords=['picovoice', 'bumblebee'])

    Traceback (most recent call last): File "<pyshell#2>", line 1, in porcupine = pvporcupine.create(access_key='..............',keywords=['picovoice', 'bumblebee']) File "C:\Users\akelkart\AppData\Local\Programs\Python\Python38\lib\site-packages\pvporcupine_init_.py", line 77, in create return Porcupine( File "C:\Users\akelkart\AppData\Local\Programs\Python\Python38\lib\site-packages\pvporcupine\porcupine.py", line 158, in init raise self._PICOVOICE_STATUS_TO_EXCEPTIONstatus pvporcupine.porcupine.PorcupineActivationError Capture

    help wanted 
    opened by ee21m578 15
Releases(v2.1)
Owner
Picovoice
Edge Voice AI Platform
Picovoice
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SpotifyClone An iOS app that visually clones Spotify's app and consumes the official Spotify's Web API to show(and play) songs, podcasts, artists and

null 104 Jan 7, 2023
AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS, and tvOS.

AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS (including Catalyst), and tvOS. Installation To add AudioKit

AudioKit 9.5k Dec 31, 2022
MusicKit is a framework and DSL for creating, analyzing, and transforming music in Swift.

MusicKit MusicKit is a framework and DSL for creating, analyzing, and transforming music in Swift. Examples Functional harmony let C5 = Pitch(midi: 72

Ben Guo 591 Oct 18, 2022
Voice Memos is an audio recorder App for iPhone and iPad that covers some of the new technologies and APIs introduced in iOS 8 written in Swift.

VoiceMemos Voice Memos is a voice recorder App for iPhone and iPad that covers some of the new technologies and APIs introduced in iOS 8 written in Sw

Zhouqi Mo 322 Aug 4, 2022
Extensions and classes in Swift that make it easy to get an iOS device reading and processing MIDI data

MorkAndMIDI A really thin Swift layer on top of CoreMIDI that opens a virtual MIDI destination and port and connects to any MIDI endpoints that appear

Brad Howes 11 Nov 5, 2022
An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.

A simple, intuitive audio framework for iOS and OSX. Deprecated EZAudio has recently been deprecated in favor of AudioKit. However, since some people

Syed Haris Ali 4.9k Jan 2, 2023
What is eCortex? A informative tool to manage and organize thoughts and ideas sparked through out the day into custom categories.

eCortex What is eCortex? A informative tool to manage and organize thoughts and ideas sparked through out the day into custom categories. What problem

Myra 21 May 11, 2022
Nobetci Eczacim is open-source App Store Application which users can get pharmacy information and location easily and safely.

Pharmacy-On-Duty Nobetci Eczacim Project Description This project designed for make it easier for people to search for a pharmacy on duty. App Store A

Mert Demirtas 5 Sep 19, 2022
AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).

AudioPlayer AudioPlayer is a wrapper around AVPlayer. It also offers cool features such as: Quality control based on number of interruption (buffering

Kevin Delannoy 676 Dec 25, 2022
AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.

AudioPlayer AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.

Tom Baranes 260 Nov 27, 2022
Soundable is a tiny library that uses AVFoundation to manage the playing of sounds in iOS applications in a simple and easy way

Soundable is a tiny library that uses AVFoundation to manage the playing of sounds in iOS applications in a simple and easy way. You can play

Luis Cárdenas 89 Nov 21, 2022
Beautiful Music Player app built using SwiftUI to demonstrate Neumorphic design pattern and MVVM architecture.

Beautiful Music Player app built using SwiftUI to demonstrate Neumorphic design pattern ?? and MVVM architecture ?? . Made with love ❤️ by Sameer Nawaz

Sameer Nawaz 120 Jan 4, 2023
Swift audio synthesis, processing, & analysis platform for iOS, macOS and tvOS

AudioKit AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS (including Catalyst), and tvOS. Installation To add AudioKit

AudioKit 8.7k Sep 30, 2021
The DoubanFM for iPhone,using AFN and MPMoviePlayer

DoubanFM github:@XVXVXXX csdn:@XVXVXXX please open DoubanFM.xcworkspace The DoubanFM for iPhone,using MPMoviePlayer &AFNetworking@AFNetworking/AFNetwo

X 465 Jan 6, 2023
A real-time, votable, democratized music queue on iPad and iPhone using Spotify

Queue'd Music Queue'd is the best way to enjoy music with your friends. Add your favorite songs to a shared music queue at your favorite bars, restaur

Ryan Daulton 88 Dec 2, 2022
YiVideoEditor is a library for rotating, cropping, adding layers (watermark) and as well as adding audio (music) to the videos.

YiVideoEditor YiVideoEditor is a library for rotating, cropping, adding layers (watermark) and as well as adding audio (music) to the videos. YiVideoE

coderyi 97 Dec 14, 2022
Swift Radio is an open source radio station app with robust and professional features.

Swift Radio Swift Radio is an open source radio station app with robust and professional features. This is a fully realized Radio App built entirely i

Ahmed AlOtaibi 0 Oct 13, 2021