A Metal application that mimics SAO "Link Start" scene.

Related tags

Image SAOLinkStart
Overview

SAO Link Start Effect

This is a Metal application that mimics SAO "Link Start" scene.

Screenshot

Building

The project requires Xcode 13.3 or later version. The app has been tested on macOS 12.3 and should also work on macOS 11.

To clone this repo:

git clone https://github.com/unixzii/SAOLinkStart.git

And just open SAOLinkStart.xcodeproj to build.

License

The Unlicense.

You might also like...
1D, 2D, and 3D variations of Fast Fourier Transforms for a Metal S4TF backend

MetalFFT MetalFFT is an experiment in adding GPU acceleration for 1D, 2D, and 3D variations of Fast Fourier Transforms. This framework's original purp

1D, 2D, and 3D variations of Fast Fourier Transforms for a Metal S4TF backend

MetalFFT MetalFFT is an experiment in adding GPU acceleration for 1D, 2D, and 3D variations of Fast Fourier Transforms. This framework's original purp

An example app showing how to use AVCaptureSession with Metal in Swift.
An example app showing how to use AVCaptureSession with Metal in Swift.

#iOSSwiftMetalCamera Click here to see video demo. This app is a basic example showing how to use Swift to setup an AVCaptureSession session to access

VRTracerSample - Learning project in Metal Ray Tracing and Swift
VRTracerSample - Learning project in Metal Ray Tracing and Swift

VRTracer This is a personal project for learning Metal's Ray Tracing API with sw

Visualiser written in Swift, SwiftUI and Metal API
Visualiser written in Swift, SwiftUI and Metal API

ModularMTL About Visualisation of modular multiplication on a circle. Written in Swift using Metal API and SwiftUI. Images Features Keyboard controls

Extract Metal functions from .metallib files.
Extract Metal functions from .metallib files.

Metal Library Archive MetalLibraryArchive is a product of reverse-engineering Apple's metallib file format. You can use MetalLibraryArchive to get the

Playing with Core Image and Metal Shader Language for fun.
Playing with Core Image and Metal Shader Language for fun.

Playing with Core Image and Metal Shader Language for fun.

new home for the non-Metal framework shims!

Moraea non-Metal Frameworks The core of the non-Metal patches: wrappers for downgraded frameworks, consisting of a mixture of autogenerated stubs and

A Metal re-implementation of GLKit's GLKBaseEffect
A Metal re-implementation of GLKit's GLKBaseEffect

MBEBaseEffect: Antique Fixed-Function Features for Modern Apps When GLKit was introduced with iOS 5 (2011), it included the GLKBaseEffect class to all

Owner
Cyandev
An initiate of programming.
Cyandev
IBrain - Displaying a Point Cloud Using Scene Depth

Displaying a Point Cloud Using Scene Depth Present a visualization of the physic

YuXuan (Andrew) Liu 2 Oct 24, 2022
DGCropImage - A photo cropping tool which mimics Photo.app written by Swift

DGCropImage A photo cropping tool which mimics Photo.app written by Swift. This

donggyu 11 Jul 14, 2022
📷 A composable image editor using Core Image and Metal.

Brightroom - Composable image editor - building your own UI Classic Image Editor PhotosCrop Face detection Masking component ?? v2.0.0-alpha now open!

Muukii 2.8k Jan 3, 2023
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

GPUImage 3 Janie Clayton http://redqueengraphics.com @RedQueenCoder Brad Larson http://www.sunsetlakesoftware.com @bradlarson contact@sunsetlakesoftwa

Brad Larson 2.4k Jan 3, 2023
📷 A composable image editor using Core Image and Metal.

Brightroom - Composable image editor - building your own UI Classic Image Editor PhotosCrop Face detection Masking component ?? v2.0.0-alpha now open!

Muukii 2.8k Jan 2, 2023
A python library to run metal compute kernels on MacOS 12

metalcompute for Python A python library to run metal compute kernels on MacOS Usage Example execution from M1-based Mac running MacOS 12.0: > ./build

Andrew Baldwin 21 Nov 7, 2022
GPU-based media processing library using Metal written in Swift

GPU-based media processing library using Metal written in Swift. Overview MetalAcc is a GPU-Based media processing library that lets you apply GPU-acc

Jiawei Wang 259 Dec 17, 2022
A GPU accelerated image and video processing framework built on Metal.

MetalPetal An image processing framework based on Metal. Design Overview Goals Core Components MTIContext MTIImage MTIFilter MTIKernel Optimizations C

null 1.5k Jan 4, 2023
A simple mesh viewer for MacOS based on Swift and Metal and using Assimp for loading meshes

Metal Mesh Viewer A simple triangle mesh viewer for MacOS This application is a simple (triangle) mesh viewer that should be capable of rendering even

J. Andreas Bærentzen 0 Dec 13, 2021
Boids written in the Metal Shader language + Swift

MetalBoid Boids written in the Metal Shader language + Swift This is an example of a Boid simulating running in iOS using Swift+Metal. The parameters

Mark Dawson 10 Nov 8, 2022