DropColour - Open-Source Arcade Game for iOS

Related tags

Games swift ios
Overview

platform langauge Swift app version EL Passion License MIT Build Status Code Climate

DropColour - Open-Source Arcade Game for iOS

iOS project written in Swift 3.1 during several hackathons at EL Passion. DropColour is an arcade game in which you simply have to drag and drop one circle onto another of the same color. When you do that both circles will disappear from the screen with nice animation and sound. The game has no time limit.

Data users info

6530 users πŸ‘ͺ
18630 game sessions πŸ“±
3301 users in rank πŸ“ˆ
100% users without crash βœ…
4'06" average playing time ⏰
1780 pts current highscore πŸš€

Supported languages

Languages πŸ‡΅πŸ‡± πŸ‡¬πŸ‡§ πŸ‡ͺπŸ‡Έ

Contributing to DropColour

We ❀️ your feedback! If you notice any bug or want a new feature, just open an Issue!

We also encourage you to make changes to the code - refactor it, add a feature, fix a typo. Even the smallest change counts!

Just follow these steps:

  1. Fork the repository.
  2. Create a Feature Branch for your changes.
  3. Make the changes to the code.
  4. Create a Pull Request.
  5. After reviewing the code, we'll merge your changes!

If you like our work give us a ⭐ :)

Authors and Contributors

License

The MIT License (MIT) - check LICENSE file

Comments
  • CGContextSaveGState errors after app start

    CGContextSaveGState errors after app start

    Those errors appears after app is started:

    <Error>: CGContextSaveGState: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
    <Error>: CGContextTranslateCTM: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
    <Error>: CGContextRestoreGState: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
    
    issue 
    opened by darrarski 2
  • DEBUG_INFORMATION_FORMAT warning

    DEBUG_INFORMATION_FORMAT warning

    This warning appears when app is running:

    Fabric.framework/run 1.3.18
    warning: DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process ELColorGame.app.dSYM at path /Users/darrarski/Library/Developer/Xcode/DerivedData/ELColorGame-gbxusjbimvhikdcyivzxjsvigeou/Build/Products/Debug-iphonesimulator/ELColorGame.app.dSYM
    Make sure your project build settings are generating a dSYM file.
    
    issue 
    opened by darrarski 1
  • Menu refactoring

    Menu refactoring

    Refactored MenuViewController β€’ extracted view and view-layout logic β€’ improved naming of functions and properties β€’ fixed retain-cycle issues β€’ replaced comments with pragma marks

    enhancement 
    opened by darrarski 0
  • Remove development logs

    Remove development logs

    Development logs print in console, like:

    print("Circle view with point: \(point) is in array, generate other point")
    

    should be removed in Release builds.

    issue 
    opened by darrarski 0
  • Circle color random

    Circle color random

    I build app from source code, i did not encounter this problem. But when i build to testflight then i did encounter problem with screenshot below: img_0260 range random not in 0.....6

    opened by kilirushi 0
Owner
EL Passion
Reach us at [email protected] if you have questions about our commits or want to hire us for your next project.
EL Passion
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