A Gameboy Emulator for the Apple Watch

Overview

GIOVANNI GAMEPLAY GIOVANNI

A Gameboy Emulator for the Apple Watch.

Interested in how this was made? Check out the write-up here

Installation

Giovanni uses git submodules for it's one dependency, a modified version of the Gambatte emulator. When cloning, ensure submodules are also pulled down:

$ git clone --recursive [email protected]:gabrieloc/GIOVANNI.git

To run on your device:

  1. Make sure you have an Apple developer account
  2. Select your development team under the Signing area for each target (giovanni_iOS, giovanni_watchOS, giovanni WatchKit Extension, and Gambatte_watchOS)
  3. Change the Bundle Identifier for each of the above targets to something unique. For example, giovanni_iOS uses com.gabrieloc.giovanni, so change that to something like com.YOUR_USERNAME.giovanni.
  4. Select the giovanni scheme in the top left corner with your device selected and run.

If you are still having issues, please following the tutorial provided by Redmond Pie

Usage

Games are loaded from your iPhone's documents directory. In iTunes, drop .gb or .gbc files into the Giovanni app documents folder, and they'll show up automatically on your Apple Watch. When you play a game for the first time, it'll download to your watch and get cached in the watch's documents directory. Subsequent loads are immediate.

UPDATE: Giovanni can open ROMs natively, allowing you to bypass iTunes entirely. More info.

Emulator saving and loading is automatic, and happens whenever the app gets closed/inactivated or opened/activated. In-game saving and loading is completely separate. If for some reason the emulator save gets corrupted, force-touching the screen will bring up the option to reset the emulator, allowing you to resume from your in-game save.

The control scheme is as follows:

Controls

Troubleshooting

Disclaimer: Due to the constraints of watchOS, you may experience crashes or graphical glitches. Keep in mind that this project likely does not align with what Apple expects from the platform, which in turn makes it difficult to optimize and debug.

If for some reason the app becomes unresponsive and must be force-quit, you can do so by having the app in the foreground, pressing the side button, then pressing and holding the Digital Crown for about 5 seconds.

Games don't show up

Because Giovanni relies on your iPhone for transferring games, ensure your paired iPhone is on and within reach.

Garbled (or all white) pixels

Video memory often gets corrupt, in which case you will have to force emulation to be reset. While in-game, force touch the screen and select Reset. If the app closes after that, you will have to re-open, and repeat the process until it works.

Colors wrong

Some games appear to format pixel data differently. The rendering work is done in GameCoreSnapshots.swift, you may have luck adjusting how the Core Graphics context is created.

Known Issues

Games sometime crash when trying to fill the sound buffer

The sound buffer isn't even used, but required by Gambatte. The issue goes away after re-opening the app, but is a huge pain regardless.

Comments
  • the game only show the splash screen and then crashes - Apple Watch Series 0 (2015)

    the game only show the splash screen and then crashes - Apple Watch Series 0 (2015)

    I got to install correctly the emulator and the game on Apple Watch but I cannot go over the splash screen. I am using a "series 0" Apple watch

    opened by niccolospa 47
  • How do I clone submodules without error (in terminal)??

    How do I clone submodules without error (in terminal)??

    I have done everything I was instructed to on the redmondpie tutorial but when I actually try to clone submodules I get the error below. What do I do to fix this and actually clone submodules?? Your help would be greatly appreciated! :) screen shot 2018-01-15 at 11 53 32 am

    opened by xEXOxPHOENIX 11
  • Problem With App Installation

    Problem With App Installation

    Hello everyone, recently saw this project and thought it would be cool to try out but recently whilst trying to build and run the app I got this error (shown in the picture), I tried to search the internet for a fix or answer to this problem but alas I was left without a result, if someone could help me that would be awesome!

    My Bundle Identifiers: (for the place where it says [myname], I did not actually put that, I put my name but do not want to share that info <3 iOS: com.[myname].giovanni WatchOS: com.[myname].giovanni Watchkit Extension: com.[myname].giovanni Gambatte: com.[myname].gambatte

    NSExtension WKAppBundleIdentifier: com.[myname].giovanni NSExtensionPointIdentifier: com.apple.watchkit Thank You! screen shot 2017-03-24 at 8 07 28 pm

    opened by xTcR 8
  • A 1024x1024 App Store icon is required for watchOS apps?

    A 1024x1024 App Store icon is required for watchOS apps?

    I’ve managed to get the Xcode project on my Mac but now I need a 1024x1024p app icon for it to build correctly. This seems to be the only issue and I’d be happy to get some support if anyone knows what to do or how I can get this icon. Thanks! @gabrieloc

    opened by xEXOxPHOENIX 3
  • Crash When Trying to Load or Save

    Crash When Trying to Load or Save

    Hello! Recently whilst trying to play Pokemon Yellow on my Apple Watch 42mm Series 0, every time I force touch and tap either the 'Load' or 'Save' button it just crashes the app

    opened by xTcR 3
  • add complication datasource

    add complication datasource

    First, Thank you for this awesome project. indeed one of the most fun applications for the watch. I implemented a complication datasource, so we can add Gio shortcut to the watch face. still working on this, as it's not perfect yet.. (want to improve icons, and text of complications) but would like your input on what to do with these complications.

    Kind regards, 0x

    opened by 0xPr0xy 2
  • May I ask where's the game .gb or .gbc file?

    May I ask where's the game .gb or .gbc file?

    I checked the project out, installed the app on WatchOS successfully. I am gonna to find the game part files, is here anyone leave a tip to help me out find the game files?

    opened by allenwong 2
  • Trying to build on latest beta

    Trying to build on latest beta

    Attempting to build install on Apple Watch Series 0 running latest beta OS. Also running latest Xcode beta.

    When attempting build, getting consistent build failures.

    Errors I'm seeing: /Users/me/GIOVANNI/gambatte/libgambatte/src/video/ppu.cpp:320:64: Reference to 'uint_least32_t' is ambiguous

    /Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS3.2.sdk/usr/include/stdint.h:35:24: Candidate found by name lookup is 'uint_least32_t'

    /Users/me/GIOVANNI/gambatte/libgambatte/include/gbint.h:50:23: Candidate found by name lookup is 'gambatte::uint_least32_t'

    /Users/me/GIOVANNI/gambatte/libgambatte/src/video/ppu.cpp:386:11: Use of undeclared identifier 'dst'

    opened by kyserv 2
  • Update for Apple Watch Series 6?

    Update for Apple Watch Series 6?

    Hi, I have manage to run it under Xcode simulation with series 6 but stuck on the Loading Screen.

    • MacBook Pro (Retina, 13-inch, Early 2015)
    • macOS Big Sur 11.1 (20C69)
    • Xcode Version 12.3 (12C33)

    Screenshot 2021-02-02 at 4 38 41 PM

    2021-02-02 16:47:49.470849+0800 giovanni WatchKit Extension[39288:418535] [TableView] Warning once only: UITableView was told to layout its visible cells and other contents without being in the view hierarchy (the table view or one of its superviews has not been added to a window). This may cause bugs by forcing views inside the table view to load and perform layout without accurate information (e.g. table view bounds, trait collection, layout margins, safe area insets, etc), and will also cause unnecessary performance overhead due to extra layout passes. Make a symbolic breakpoint at UITableViewAlertForLayoutOutsideViewHierarchy to catch this in the debugger and see what caused this to occur, so you can avoid this action altogether if possible, or defer it until the table view has been added to a window. Table view: <PUICTableView: 0x7fb049027800; baseClass = UITableView; frame = (0 0; 182 10); clipsToBounds = YES; gestureRecognizers = <NSArray: 0x6000011fad90>; animations = { position=<CABasicAnimation: 0x600001fd7fc0>; bounds.origin=<CABasicAnimation: 0x600001fd0500>; bounds.size=<CABasicAnimation: 0x600001fd04e0>; }; layer = <CALayer: 0x600001fd5de0>; contentOffset: {0, 0}; contentSize: {182, 95.5}; adjustedContentInset: {0, 0, -5, 0}; dataSource: <SPInterfaceListView: 0x7fb04872fe20; frame = (-91 0; 182 0); clipsToBounds = YES; animations = { bounds.origin=<CABasicAnimation: 0x600001fd7e20>; bounds.size=<CABasicAnimation: 0x600001fd7e60>; }; layer = <CALayer: 0x600001fbb640>>> 2021-02-02 16:47:50.441750+0800 giovanni WatchKit Extension[39288:418535] [default] has no material, defaulting to light aluminum 2021-02-02 16:47:57.735784+0800 giovanni WatchKit Extension[39288:418535] Metal API Validation Enabled

    opened by AjayShanker-geek 1
  • Can't open roms

    Can't open roms

    i have finally found out how to compile the stupid thing, and when i try to open games, it says that i dont have permission to access documents. please help? ive spent so much time on this

    opened by rullinoiz 1
  • Crashing

    Crashing

    Finally got the app compiled and running on my iPhone 8+ on iOS 11.3.1 and got it installed to my Apple Watch S3 (A1758) on watchOS 4.3.1

    I got the Pokemon Yellow GBC rom just to test it out. Everything was going good, tapping A to get my name set up in game. Finally got to where I could ALMOST save, and the app crashed on my watch. I reopened the game and it wasn't saved, sadly. Started again, and before I even got to put in my name, it crashed again. Haven't tested any other roms.

    Possible fixes:

    • When pressing X up at the top of the screen, save the game state.
    • Every 10 seconds, save the game state.
    • Find source of crash and hopefully fix it?
    opened by burntscarr 1
  • Giovanni roms crash at opening

    Giovanni roms crash at opening

    I can’t open the roms, they crash or get stuck on the loading screen. Here’s my crash log.

    "bug_type":"109","os_version":"Watch OS 6.3 (17U208)","build_version":"1","timestamp":"2021-04-19 15:29:47.00 -0500","app_name":"giovanni WatchKit Extension","bundleID":"com.kappelers.watchkitapp.watchkitextension","incident_id":"84B524FA-C0A9-44C1-9061-62A55B0CEC3D","name":"giovanni WatchKit Extension","is_first_party":0,"app_version":"1.0","share_with_app_devs":1,"slice_uuid":"a87de87c-814d-3237-a80e-7d7bcf3c2e93","adam_id":0} Incident Identifier: 84B524FA-C0A9-44C1-9061-62A55B0CEC3D CrashReporter Key: b571e445ede34a281ff935bfa2a703d81f0e2891 Hardware Model: Watch2,4 Process: giovanni WatchKit Extension [522] Path: /private/var/containers/Bundle/Application/6B138D4D-B99A-4CFE-A72D-9C5D7FAC41A5/giovanni_watchOS.app/PlugIns/giovanni WatchKit Extension.appex/giovanni WatchKit Extension Identifier: com.kappelers.watchkitapp.watchkitextension Version: 1 (1.0) Code Type: ARM (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.kappelers.watchkitapp.watchkitextension [450]

    Date/Time: 2021-04-19 15:29:41.9943 -0500 Launch Time: 2021-04-19 15:29:31.0000 -0500 OS Version: Watch OS 6.3 (17U208) Release Type: User Baseband Version: n/a Report Version: 104

    Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x15fcc000 VM Region Info: 0x15fcc000 is not in any region. Bytes after previous region: 1 Bytes before following region: 212992 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL MALLOC_LARGE 15fc4000-15fcc000 [ 32K] rw-/rwx SM=PRV
    ---> GAP OF 0x34000 BYTES MALLOC_SMALL 16000000-16800000 [ 8192K] rw-/rwx SM=PRV

    Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [522] Triggered by Thread: 8

    Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0: 0 BaseBoard 0x4cd82340 0x4cd55000 + 185152 1 BaseBoard 0x4cd5c6ae 0x4cd55000 + 30382 2 UIKitCore 0x619a156a 0x61531000 + 4654442 3 UIKitCore 0x61567526 0x61531000 + 222502 4 UIKitCore 0x616b2716 0x61531000 + 1578774 5 UIKitCore 0x61562ad8 0x61531000 + 203480 6 UIKitCore 0x616b3c26 0x61531000 + 1584166 7 UIKitCore 0x616b3c78 0x61531000 + 1584248 8 CoreFoundation 0x49cd7e92 0x49c12000 + 810642 9 CoreFoundation 0x49c13bb8 0x49c12000 + 7096 10 UIKitCore 0x616b3b80 0x61531000 + 1584000 11 UIKitCore 0x616b3f14 0x61531000 + 1584916 12 UIKitCore 0x61a51698 0x61531000 + 5375640 13 UIKitCore 0x61a51858 0x61531000 + 5376088 14 UIKitCore 0x61d35e9a 0x61531000 + 8408730 15 UIKitCore 0x61d3602c 0x61531000 + 8409132 16 UIKitCore 0x617e95d2 0x61531000 + 2852306 17 UIKitCore 0x617e9262 0x61531000 + 2851426 18 UIKitCore 0x617e9b9c 0x61531000 + 2853788 19 UIKitCore 0x617ea00c 0x61531000 + 2854924 20 UIKitCore 0x617e9b3e 0x61531000 + 2853694 21 UIKitCore 0x617ed3b6 0x61531000 + 2868150 22 UIKitCore 0x617e86b0 0x61531000 + 2848432 23 UIKitCore 0x617dffb6 0x61531000 + 2813878 24 UIKitCore 0x617e7b10 0x61531000 + 2845456 25 UIKitCore 0x61869664 0x61531000 + 3376740 26 UIKitCore 0x61869884 0x61531000 + 3377284 27 UIKitCore 0x61d40a60 0x61531000 + 8452704 28 UIKitCore 0x616bb83c 0x61531000 + 1615932 29 UIKitCore 0x620b19da 0x61531000 + 12061146 30 UIKitCore 0x620b1cde 0x61531000 + 12061918 31 UIKitCore 0x61e11410 0x61531000 + 9307152 32 UIKitCore 0x61e1129e 0x61531000 + 9306782 33 UIKitCore 0x61e1124a 0x61531000 + 9306698 34 UIKitCore 0x616bb5c4 0x61531000 + 1615300 35 UIKitCore 0x616bb016 0x61531000 + 1613846 36 UIKitCore 0x616bac12 0x61531000 + 1612818 37 PepperUICore 0x53fc7954 0x53e94000 + 1259860 38 UIKitCore 0x618808f6 0x61531000 + 3471606 39 UIKitCore 0x61866648 0x61531000 + 3364424 40 UIKitCore 0x61880c50 0x61531000 + 3472464 41 UIKitCore 0x6188c458 0x61531000 + 3519576 42 UIKitCore 0x618895a4 0x61531000 + 3507620 43 UIKitCore 0x620b054c 0x61531000 + 12055884 44 UIKitCore 0x6208b0c8 0x61531000 + 11903176 45 UIKitCore 0x6208a1be 0x61531000 + 11899326 46 UIKitCore 0x62087e9e 0x61531000 + 11890334 47 UIKitCore 0x620b1a36 0x61531000 + 12061238 48 UIKitCore 0x620b1ee0 0x61531000 + 12062432 49 UIKitCore 0x6208416c 0x61531000 + 11874668 50 UIKitCore 0x620b22ba 0x61531000 + 12063418 51 UIKitCore 0x62083e16 0x61531000 + 11873814 52 UIKitCore 0x62083956 0x61531000 + 11872598 53 UIKitCore 0x61886186 0x61531000 + 3494278 54 UIKitCore 0x6188cda4 0x61531000 + 3521956 55 UIKitCore 0x61929100 0x61531000 + 4161792 56 UIKitCore 0x6188cd48 0x61531000 + 3521864 57 UIKitCore 0x620b0468 0x61531000 + 12055656 58 UIKitCore 0x6188cc14 0x61531000 + 3521556 59 UIKitCore 0x617abcca 0x61531000 + 2600138 60 UIKitCore 0x61d0ee22 0x61531000 + 8248866 61 UIKitCore 0x61d01116 0x61531000 + 8192278 62 UIKitCore 0x61d28822 0x61531000 + 8353826 63 CoreFoundation 0x49c960bc 0x49c12000 + 540860 64 CoreFoundation 0x49c91eee 0x49c12000 + 524014 65 CoreFoundation 0x49c922f6 0x49c12000 + 525046 66 CoreFoundation 0x49c91cec 0x49c12000 + 523500 67 GraphicsServices 0x4cafbd3c 0x4caf9000 + 11580 68 UIKitCore 0x61d0736e 0x61531000 + 8217454 69 libxpc.dylib 0x49a33f0c 0x49a16000 + 122636 70 libxpc.dylib 0x49a24e8c 0x49a16000 + 61068 71 libxpc.dylib 0x49a26ae8 0x49a16000 + 68328 72 Foundation 0x4a5a7090 0x4a56d000 + 237712 73 PlugInKit 0x51780392 0x5176e000 + 74642 74 WatchKit 0x5911faf0 0x59105000 + 109296 75 libdyld.dylib 0x4984d7b2 0x4984a000 + 14258

    Thread 1: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 2: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 3: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 4 name: com.apple.uikit.eventfetch-thread Thread 4: 0 libsystem_kernel.dylib 0x499576a8 0x49952000 + 22184 1 libsystem_kernel.dylib 0x49956d7a 0x49952000 + 19834 2 CoreFoundation 0x49c96390 0x49c12000 + 541584 3 CoreFoundation 0x49c9238a 0x49c12000 + 525194 4 CoreFoundation 0x49c91cec 0x49c12000 + 523500 5 Foundation 0x4a573a58 0x4a56d000 + 27224 6 Foundation 0x4a573974 0x4a56d000 + 26996 7 UIKitCore 0x61d85f18 0x61531000 + 8736536 8 Foundation 0x4a674308 0x4a56d000 + 1078024 9 libsystem_pthread.dylib 0x499e5236 0x499e2000 + 12854 10 libsystem_pthread.dylib 0x499ebf50 0x499e2000 + 40784

    Thread 5: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 6: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 7: 0 libsystem_pthread.dylib 0x499ebf24 0x499e2000 + 40740

    Thread 8 name: Giovanni Game Core Thread 8 Crashed: 0 libsystem_platform.dylib 0x499e00c4 0x499da000 + 24772 1 Foundation 0x4a65e16e 0x4a56d000 + 987502 2 libswiftFoundation.dylib 0x69af2854 0x69a15000 + 907348 3 libswiftFoundation.dylib 0x69a33d62 0x69a15000 + 126306 4 libswiftFoundation.dylib 0x69af4e3e 0x69a15000 + 917054 5 libswiftFoundation.dylib 0x69af4eae 0x69a15000 + 917166 6 giovanni WatchKit Extension 0x003aa0c6 0x390000 + 106694 7 giovanni WatchKit Extension 0x003a9f52 0x390000 + 106322 8 giovanni WatchKit Extension 0x003a20fc 0x390000 + 73980 9 giovanni WatchKit Extension 0x003a14a4 0x390000 + 70820 10 giovanni WatchKit Extension 0x003a14d8 0x390000 + 70872 11 Gambatte_watchOS 0x00449760 0x40c000 + 251744 12 Foundation 0x4a674308 0x4a56d000 + 1078024 13 libsystem_pthread.dylib 0x499e5236 0x499e2000 + 12854 14 libsystem_pthread.dylib 0x499ebf50 0x499e2000 + 40784

    Thread 8 crashed with ARM Thread State (32-bit): r0: 0x17200000 r1: 0x15fcc000 r2: 0x00037fc0 r3: 0x00000040 r4: 0x15fcc020 r5: 0x15fac000 r6: 0x17200000 r7: 0x3f3abb98 r8: 0x00058000 r9: 0x01e8f6c2 r10: 0x15d9dd50 r11: 0x00000000 ip: 0x17220000 sp: 0x3f3abb94 lr: 0x17220020 pc: 0x499e00c4 cpsr: 0x20000030

    Binary Images: 0x390000 - 0x3affff giovanni WatchKit Extension armv7k /var/containers/Bundle/Application/6B138D4D-B99A-4CFE-A72D-9C5D7FAC41A5/giovanni_watchOS.app/PlugIns/giovanni WatchKit Extension.appex/giovanni WatchKit Extension 0x40c000 - 0x467fff Gambatte_watchOS armv7k <5d6b1adb7a8833bdac76654c19967a5e> /var/containers/Bundle/Application/6B138D4D-B99A-4CFE-A72D-9C5D7FAC41A5/giovanni_watchOS.app/PlugIns/giovanni WatchKit Extension.appex/Frameworks/Gambatte_watchOS.framework/Gambatte_watchOS 0x580000 - 0x58ffff libobjc-trampolines.dylib armv7k <5702b1ecc5ae3cd1b024875abc534127> /usr/lib/libobjc-trampolines.dylib 0x600000 - 0x65bfff dyld armv7k /usr/lib/dyld 0x49702000 - 0x49705fff libSystem.B.dylib armv7k <6f20b81ed8a33151b3de461062e5857e> /usr/lib/libSystem.B.dylib 0x49706000 - 0x49749fff libc++.1.dylib armv7k <96fa656b09b03a969859c7cff21e31b1> /usr/lib/libc++.1.dylib 0x4974a000 - 0x4975dfff libc++abi.dylib armv7k /usr/lib/libc++abi.dylib 0x4975e000 - 0x49789fff libobjc.A.dylib armv7k <3b18bed4b56f347c983356f7df75af97> /usr/lib/libobjc.A.dylib 0x4978a000 - 0x49791fff libcache.dylib armv7k <81412bca56fd3d8cb39e1e26e99c8081> /usr/lib/system/libcache.dylib 0x49792000 - 0x4979dfff libcommonCrypto.dylib armv7k /usr/lib/system/libcommonCrypto.dylib 0x4979e000 - 0x497a5fff libcompiler_rt.dylib armv7k <357eb7b236d838f982c53d57a34adfde> /usr/lib/system/libcompiler_rt.dylib 0x497a6000 - 0x497adfff libcopyfile.dylib armv7k /usr/lib/system/libcopyfile.dylib 0x497ae000 - 0x4980dfff libcorecrypto.dylib armv7k <92ee4c3d9be63fe8ac3e0789f9f376b7> /usr/lib/system/libcorecrypto.dylib 0x4980e000 - 0x49849fff libdispatch.dylib armv7k /usr/lib/system/libdispatch.dylib 0x4984a000 - 0x49875fff libdyld.dylib armv7k /usr/lib/system/libdyld.dylib 0x49876000 - 0x49879fff liblaunch.dylib armv7k <908eb9ed054c34d4895967fc6a5ac29f> /usr/lib/system/liblaunch.dylib 0x4987a000 - 0x49881fff libmacho.dylib armv7k <34b29d6bbfa13d078e45acaa881a7d12> /usr/lib/system/libmacho.dylib 0x49882000 - 0x49885fff libremovefile.dylib armv7k <66d9b3e777003c389579898a9ff30ac2> /usr/lib/system/libremovefile.dylib 0x49886000 - 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0x6876efff perfdata armv7k <9a93ab5442603da3ba17ffddf598c03f> /System/Library/PrivateFrameworks/perfdata.framework/perfdata 0x68a51000 - 0x68a54fff libThaiTokenizer.dylib armv7k <023b58f719543147a0b186fc64c8e3ea> /usr/lib/libThaiTokenizer.dylib 0x68ac5000 - 0x68ad8fff libapple_nghttp2.dylib armv7k <5bc1691dfddd3c54acb3a222c2aeae9f> /usr/lib/libapple_nghttp2.dylib 0x68b2d000 - 0x68b3cfff libbsm.0.dylib armv7k /usr/lib/libbsm.0.dylib 0x68b3d000 - 0x68b4cfff libcmph.dylib armv7k <6a61181f840b36d08c21d0762bd167d9> /usr/lib/libcmph.dylib 0x68ff9000 - 0x68ffcfff libgermantok.dylib armv7k <022f9e0402303a53b74e1a42020c7366> /usr/lib/libgermantok.dylib 0x68ffd000 - 0x69000fff libheimdal-asn1.dylib armv7k <84562128128839e4b764461935cc8b09> /usr/lib/libheimdal-asn1.dylib 0x69365000 - 0x6938cfff libncurses.5.4.dylib armv7k <1718e333ea4531debc4213aeb936e983> /usr/lib/libncurses.5.4.dylib 0x69635000 - 0x69640fff libperfcheck.dylib armv7k /usr/lib/libperfcheck.dylib 0x6964d000 - 0x69650fff libutil.dylib armv7k /usr/lib/libutil.dylib 0x696a9000 - 0x696b0fff libswiftClockKit.dylib armv7k /usr/lib/swift/libswiftClockKit.dylib 0x696b1000 - 0x6999cfff libswiftCore.dylib armv7k <2f043d942ed731f1a50a98c7924bfb77> /usr/lib/swift/libswiftCore.dylib 0x6999d000 - 0x699a0fff libswiftCoreFoundation.dylib armv7k /usr/lib/swift/libswiftCoreFoundation.dylib 0x699a1000 - 0x699b0fff libswiftCoreGraphics.dylib armv7k <8992fe69fea33420a9e13ac5230aff37> /usr/lib/swift/libswiftCoreGraphics.dylib 0x699b1000 - 0x699b8fff libswiftCoreLocation.dylib armv7k /usr/lib/swift/libswiftCoreLocation.dylib 0x699f5000 - 0x699fcfff libswiftDarwin.dylib armv7k <22d7298987de30e09e84051a66eccb1a> /usr/lib/swift/libswiftDarwin.dylib 0x699fd000 - 0x69a14fff libswiftDispatch.dylib armv7k /usr/lib/swift/libswiftDispatch.dylib 0x69a15000 - 0x69b5dfff libswiftFoundation.dylib armv7k /usr/lib/swift/libswiftFoundation.dylib 0x69b5e000 - 0x69b61fff libswiftHomeKit.dylib armv7k <63e411f9a7b13f808f99c47473614ab0> /usr/lib/swift/libswiftHomeKit.dylib 0x69b62000 - 0x69b69fff libswiftMapKit.dylib armv7k /usr/lib/swift/libswiftMapKit.dylib 0x69b6a000 - 0x69b6dfff libswiftObjectiveC.dylib armv7k /usr/lib/swift/libswiftObjectiveC.dylib 0x69b6e000 - 0x69b75fff libswiftSceneKit.dylib armv7k <82bc30c3a383329e96f6b2ab673405d7> /usr/lib/swift/libswiftSceneKit.dylib 0x69b76000 - 0x69b81fff libswiftUIKit.dylib armv7k /usr/lib/swift/libswiftUIKit.dylib 0x69b82000 - 0x69b89fff libswiftWatchKit.dylib armv7k <9f6966846b08339ba076ae02f5456fd9> /usr/lib/swift/libswiftWatchKit.dylib 0x69b92000 - 0x69bb5fff libswiftsimd.dylib armv7k <0ad4843789b432c9897545f984cbe0b8> /usr/lib/swift/libswiftsimd.dylib 0x69c12000 - 0x69c15fff libsystem_featureflags.dylib armv7k <27c5b55e582d3b058077e5129f1c9db3> /usr/lib/system/libsystem_featureflags.dylib

    Error Formulating Crash Report: thread_get_state(...ARM_EXCEPTION_STATE64) returned 4: (os/kern) invalid argument

    opened by Supercooperk9 1
  • Missing 2 Files

    Missing 2 Files

    Everything worked perfectly until it came time to build. Here are the errors:

    Build input file cannot be found: '/Users/Username/Documents/GIOVANNI/gambatte/common/videolink/vfilters/maxsthq3x.cpp'

    Build input file cannot be found: '/Users/Username/Documents/GIOVANNI/gambatte/libgambatte/src/statesaver.cpp'

    I didn't move any files and only followed the directions carefully. Please help!

    opened by redchallenger 1
  • Outdated

    Outdated

    Just completely outdated, and I seem to have got the code to work in the new versions but however it starts saying missing files, and i keep redownloading so...

    opened by jackbashed 3
  • swift build error

    swift build error

    I am trying to build and have edited all signing areas and modified to a unique name replacing com.gabrieloc but am receiving a build failure with the following listed.

    giovanni WatchKit Extension Swift Compiler Error -Switch must be exhaustive (ComplicationDataSource.swift)

    and

    Command CompileSwift failed with a nonzero exitcode

    any suggestions in getting these items fixed so xcode build will succeed? img_1114

    opened by sdgros01 8
Releases(v0.2)
  • v0.2(Mar 30, 2017)

    • Overhauls game rendering to use SpriteKit Textures instead of Core Graphics, resulting in significant performance and graphics improvements
    • Removes automatic saving and loading, which was resulting in the majority of crashes when selecting a game. They have been moved to the force touch menu, but are still buggy. Will require investigation.
    Source code(tar.gz)
    Source code(zip)
  • v0.1(Mar 21, 2017)

Owner
Gabriel O'Flaherty-Chan
Gabriel O'Flaherty-Chan
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