SpriteKit 2D Breakout Game on rotating 3D SceneKit cube almost no code

Overview

2D Breakout game playable as texture on a rotating cube

An Xcode12 project for iOS that implements a simple 2D SpriteKit "Break Out" style game. The SKScene is used as a material mapped to the sides of a rotating SceneKit 3D cube. The game is playable. Pan to move the paddle. This example was created in Wright State University CS-3170 "Mobile Apps" on Oct. 29, 2021 as a demonstration of the following:

  • A very small game that shows to power of SpriteKit and the built-in physics engine with almost no code
  • Integration of frameworks for cool and challenging play as the game moves around in 3D space.

Screen Shot

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Owner
Erik M. Buck
Author: "Learning OpenGL ES for iOS", "Cocoa Design Patterns", "Cocoa Programming" Lecturer Wright State University Researcher Serial Entrepreneur
Erik M. Buck
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