SmileToUnlock
Make your users smile before opening the app :)
Installation
Cocoapods
The most preferable way to use this library is cocoapods. Add the following line to your Podfile
:
pod 'SmileToUnlock'
and run pod install
in your terminal.
Swift Package Manager
Add the following as a dependency to your `Package.swift:
.package(url: "https://github.com/rsrbk/SmileToUnlock.git", from: "1.0.3")
and then specify "SmileToUnlock"
as a dependency of the Target in which you wish to use SmileToUnlock. Here's an example:
let package = Package(
name: "Example",
dependencies: [
.package(url: "https://github.com/rsrbk/SmileToUnlock.git", from: "1.0.3")
],
targets: [
.target(name: "Example", dependencies: ["SmileToUnlock"])
]
)
Manually
Add the files in the SmileToUnlock
directory to your project.
Usage
First of all, you have to add NSCameraUsageDescription to you Info.plist with a brief explanation.
Then you need to check if a user's device has the face tracking support:
if SmileToUnlock.isSupported {
}
Keep in mind that only iPhone X and older (a real device, not even a stimulator!) have this support currently.
Then just create an instance of the SmileToUnlock and specify the success handler:
if SmileToUnlock.isSupported {
let vc = SmileToUnlock()
vc.onSuccess = {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateInitialViewController()!
self.window?.rootViewController = vc
}
window?.rootViewController = vc
}
If you want SmileToUnlock to be presented on your app's launch, add the code above to your didFinishLaunchingWithOptions method in AppDelegate.
Few additional customization properties:
public var titleText: String? = "Hello,"
public var subtitleText: String? = "Begin using our app from the smile"
public var skipButtonText: String? = "Skip this"
/// Sound to play after a user has smiled. Set to nil if you don't want a sound to be played.
public var successSoundPlaying: (() -> Void)? = {
AudioServicesPlaySystemSound(1075)
}
/// Set how much smile do you need from a user. 0.8 is kind of hard already!
public var successTreshold: CGFloat = 0.7
/// Background color for this view controller.
public var backgroundColor: SmileToUnlockBackground = .blue
There are 3 preinstalled background colors. You can set your custom one as well:
public enum SmileToUnlockBackground {
case blue
case red
case purple
case other(UIColor)
}
Feature requests
If you wish to contribute, look at this topics:
- Improving the face itself (maybe some 3D model)
- Adding additional emotions (like eye blinking)
- Improving the UI of the screen
Follow me on twitter
I promise it's gonna be more interesting stuff there! @rsrbk123
Check out my other libraries
SRCountdownTimer - a simple circle countdown with a configurable timer.
SRAttractionsMap - the map with attractions on which you can click and see the full description.
License
MIT License
Copyright (c) 2017 Ruslan Serebriakov [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.