MKUnits
MKUnits is extremely precise unit conversion library for Swift
. It provides units of measurement of physical quantities and simplifies manipulation of them.
NB For Objective-C
implementation, please refer to MKUnits pod 2.2.1 or visit [archived branch][archive-branch]. [archive-branch]:https://github.com/michalkonturek/MKUnits/tree/archive-objc
License
MKUnits is available under the MIT license. See the LICENSE file for more info.
Installation
MKUnits is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "MKUnits"
Example
Let's create 1.5 kilograms [kg],
let kilograms = 1.5.kilogram()
0.5 [kg] in grams [g]
let grams = 500.gram()
and 10 pounds [lb] (which is 4.5359237 [kg])
let pounds = 10.pound()
Then we add all of the above togehter and subtract 0.0001 [kg] in milligrams [mg].
let milligrams = 100.milligram()
var result = kilograms + grams + pounds - milligrams
The result amount is 6.5358237 [kg].
Now we subtract 0.5358237 [kg] in ounces [oz], which is 18.900624805 [oz] according to Google converter, but as MKUnits is very precise, it is in fact 18.900624805483390296005199558361177 [oz].
let ounces = 0.5358237.kilogram().converted(MassUnit.ounce)
result = result - ounces
The result amount is ~6 [kg]; 6.00000000000000000000000000000000003 [kg] to be exact.
Now we want the result to be in stones [st], so:
result = result.converted(MassUnit.stone)
// 0.94483873964811055873038869091017890993 st
As the result is too precise for our needs, we want to round it.
let rounded = result.rounded(3)
// 0.945 st
Supported Units
At the moment MKUnits supports the following group units
:
- Area (base unit: square meter)
- Mass (base unit: kilogram)
- Length (base unit: meter)
- Time (base unit: second)
- Volume (base unit: litre)
You can easily extend MKUnits by adding new group units
or units
.
Extending MKUnits
Adding a new group unit
To add a new group unit
, simply create a class that extends Unit
and follow the convention below.
Please make sure that unit symbols
are unique across your new group unit
.
public final class NewUnit: Unit {
public static var unitA: NewUnit {
return NewUnit(
name: "unit A",
symbol: "uA",
ratio: NSDecimalNumber.one() // as it is a base unit
)
}
public static var unitB: NewUnit {
return NewUnit(
name: "unit B",
symbol: "uB",
ratio: NSDecimalNumber(mantissa: 2, exponent: 0, isNegative: false)
)
}
}
extension NSNumber {
public func unitA() -> Quantity {
return Quantity(amount: self, unit: NewUnit.unitA)
}
public func unitB() -> Quantity {
return Quantity(amount: self, unit: NewUnit.unitB)
}
}
Adding new units to existing group unit
To add additional units to existing group unit
simply create a category for that group unit
.
Do not sublcass as units are only interconvertible with units belonging to the same group unit
.
extension NewUnit {
public static var unitC: NewUnit {
return NewUnit(
name: "unit C",
symbol: "uC",
ratio: NSDecimalNumber(mantissa: 4, exponent: 0, isNegative: false)
)
}
}
extension NSNumber {
public func unitC() -> Quantity {
return Quantity(amount: self, unit: NewUnit.unitC)
}
}
Contributing
- Fork it.
- Create your feature branch (
git checkout -b new-feature
). - Commit your changes (
git commit -am 'Added new-feature'
). - Push to the branch (
git push origin new-feature
). - Create new Pull Request.