Money
A precise, type-safe representation of monetary amounts in a given currency.
This functionality is discussed in Chapter 3 of Flight School Guide to Swift Numbers.
Requirements
- Swift 4.0+
Installation
Swift Package Manager
Add the Money package to your target dependencies in Package.swift
:
import PackageDescription
let package = Package(
name: "YourProject",
dependencies: [
.package(
url: "https://github.com/Flight-School/Money",
from: "1.3.0"
),
]
)
Then run the swift build
command to build your project.
CocoaPods
You can install Money
via CocoaPods, by adding the following line to your Podfile
:
pod 'Money-FlightSchool', '~> 1.3.0'
Run the pod install
command to download the library and integrate it into your Xcode project.
Note The module name for this library is "Money" --- that is, to use it, you add
import Money
to the top of your Swift code just as you would by any other installation method. The pod is called "Money-FlightSchool" because there's an existing pod with the name "Money".
Carthage
To use Money
in your Xcode project using Carthage, specify it in Cartfile
:
github "Flight-School/Money" ~> 1.3.0
Then run the carthage update
command to build the framework, and drag the built Money.framework into your Xcode project.
Usage
Creating Monetary Amounts
The Money
type has a required associated Currency
type. These currency types are named according to their three letter ISO 4701 currency codes. You can initialize a monetary using a Decimal
value:
let amount = Decimal(12)
let monetaryAmount = Money<USD>(amount)
Some currencies specify a minor unit. For example, USD amounts are often expressed in cents, each worth 1/100 of a dollar. You can initialize monetary amounts from a quantity of minor units. For currencies that don't have a minor unit, such as JPY, this is equivalent to the standard initializer.
let twoCents = Money<USD>(minorUnits: 2)
twoCents.amount // 0.02
let ichimonEn = Money<JPY>(minorUnits: 10_000)
ichimonEn.amount // 10000
You can also create monetary amounts using integer, floating-point, and string literals.
12 as Money<USD>
12.00 as Money<USD>
"12.00" as Money<USD>
Important: Swift floating-point literals are currently initialized using binary floating-point number type, which cannot precisely express certain values. As a workaround, monetary amounts initialized from a floating-point literal are rounded to the number of places of the minor currency unit. If you want to express a smaller fractional monetary amount, initialize from a string literal or Decimal
value instead.
let preciseAmount: Money<USD> = "123.4567"
let roundedAmount: Money<USD> = 123.4567
preciseAmount.amount // 123.4567
roundedAmount.amount // 123.46
For more information, see https://bugs.swift.org/browse/SR-920.
Comparing Monetary Amounts
You can compare two monetary amounts with the same currency:
let amountInWallet: Money<USD> = 60.00
let price: Money<USD> = 19.99
amountInWallet >= price // true
Attempting to compare monetary amounts with different currencies results in a compiler error:
let dollarAmount: Money<USD> = 123.45
let euroAmount: Money<EUR> = 4567.89
dollarAmount == euroAmount // Error: Binary operator '==' cannot be applied
Adding, Subtracting, and Multiplying Monetary Amounts
Monetary amounts can be added, subtracted, and multiplied using the standard binary arithmetic operators (+
, -
, *
):
let prices: [Money<USD>] = [2.19, 5.39, 20.99, 2.99, 1.99, 1.99, 0.99]
let subtotal = prices.reduce(0.00, +) // "$36.53"
let tax = 0.08 * subtotal // "$2.92"
let total = subtotal + tax // "$39.45"
Important: Multiplying a monetary amount by a floating-point number results in an amount rounded to the number of places of the minor currency unit. If you want to produce a smaller fractional monetary amount, multiply by a Decimal
value instead.
Formatting Monetary Amounts
You can create a localized representation of a monetary amount using NumberFormatter
. Set the currencyCode
property of the formatter to the currency.code
property of the Money
value and pass the amount
property to the formatter string(for:)
method.
let allowance: Money<USD> = 10.00
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.locale = Locale(identifier: "fr-FR")
formatter.currencyCode = allowance.currency.code
formatter.string(for: allowance.amount) // "10,00 $US"
Encoding and Decoding Monetary Amounts
Encoding
By default, Money
values are encoded as keyed containers, with amount
encoded as a number value.
let value: Money<USD> = 123.45
let encoder = JSONEncoder()
let data = try encoder.encode(value)
String(data: data, encoding: .utf8) // #"{"amount":123.45,"currencyCode":"USD"}"#
To configure encoding behavior, set either the JSONEncoder.moneyEncodingOptions
property or the CodingUserInfoKey.moneyEncodingOptions
key in the encoder's userInfo
property.
var encoder = JSONEncoder()
encoder.moneyEncodingOptions = [.omitCurrency, .encodeAmountAsString]
let data = try encoder.encode([value])
String(data: data, encoding: .utf8) // #"["123.45"]"#
Decoding
The default decoding behavior is flexible, supporting both keyed and single value containers, with string or number values for amount
.
let json = #"""
[
{ "currencyCode": "USD", "amount": "100.00" },
50.00,
"10"
]
"""#.data(using: .utf8)!
let decoder = JSONDecoder()
let values = try decoder.decode([Money<USD>].self, from: json)
values.first?.amount // 100.00
values.last?.currency.code // "USD"
To configure decoding behavior, set either the JSONDecoder.moneyDecodingOptions
property or the CodingUserInfoKey.moneyDecodingOptions
key in the decoder's userInfo
property.
var decoder = JSONDecoder()
decoder.moneyDecodingOptions = [.requireExplicitCurrency]
Important: Foundation decoders currently decode number values using a binary floating-point number type, which cannot precisely express certain values. As a workaround, you can specify the requireStringAmount
decoding option to require monetary amounts to be decoded precisely from a string representation.
let json = #"""
{ "currencyCode": "USD", "amount": "27.31" }
"""#.data(using: .utf8)!
var decoder = JSONDecoder()
try decoder.decode(Money<USD>.self, from: json) // DecodingError
decoder.moneyDecodingOptions = [.requireStringAmount]
let preciseAmount = try decoder.decode(Money<USD>.self, from: json)
preciseAmount.amount // 27.31
Alternatively, you can the roundFloatingPointAmount
decoding option to round decoded floating-point values to the number of places of the minor currency unit.
let json = #"""
{ "currencyCode": "USD", "amount": 27.31 }
"""#.data(using: .utf8)!
var decoder = JSONDecoder()
let impreciseAmount = try decoder.decode(Money<USD>.self, from: json)
impreciseAmount.amount // 27.30999999...
decoder.moneyDecodingOptions = [.roundFloatingPointAmount]
let roundedAmount = try decoder.decode(Money<USD>.self, from: json)
roundedAmount.amount // 27.31
For more information, see https://bugs.swift.org/browse/SR-7054.
Supporting Multiple Currencies
Consider a Product
structure with a price
property. If you only support a single currency, such as US Dollars, you would define price
to be of type Money<USD>
:
struct Product {
var price: Money<USD>
}
If you want to support multiple currencies, however, you can't specify an explicit currency type in the property declaration. Instead, the Product
would have to be defined as a generic type:
struct Product<Currency: CurrencyType> {
var price: Money<Currency>
}
Unfortunately, this approach is unwieldy, as each type that interacts with Product
would also need to be generic, and so on, until the entire code base is generic over the currency type.
class ViewController<Currency: CurrencyType> : UIViewController { ... } // ðŸ˜
A better solution would be to define a new Price
protocol with requirements that match the Money
type:
protocol Price {
var amount: Decimal { get }
var currency: CurrencyType.Type { get }
}
extension Money: Price {}
Doing this allows prices to be defined in multiple currencies without making Product
generic over the currency type:
struct Product {
var price: Price
}
let product = Product(price: 12.00 as Money<USD>)
product.price // "$12.00"
If you want to support only certain currencies, such as US Dollars and Euros, you can define a SupportedCurrency
protocol and add conformance to each currency type through an extension:
protocol SupportedCurrency: CurrencyType {}
extension USD: SupportedCurrency {}
extension EUR: SupportedCurrency {}
extension Money: Price where Currency: SupportedCurrency {}
Now, attempting to create a Product
with a price in an unsupported currency results in a compiler error:
Product(price: 100.00 as Money<EUR>)
Product(price: 100.00 as Money<GBP>) // Error
Supported Currencies
This package provides a Currency
type for each of the currencies defined by the ISO 4217 standard with the exception of special codes, such as USN (US Dollar, Next day) and XBC (Bond Markets Unit European Unit of Account 9).
The source file defining the available currencies is generated from a CSV file using GYB. This data source is up-to-date with ISO 4217 Amendment Number 169, published on August 17, 2018.
You can regenerate Sources/Money/Currency.swift
from Resources/iso4217.csv
by installing GYB and running the make
command from the terminal:
$ make
We don't currently have a mechanism to automatically update this data source. Please open an issue if you're aware of any new amendments made to ISO 4217.
You can lookup any built-in currency types by its three-letter code using the iso4217Currency(for:)
function.
iso4217Currency(for: "USD")?.name // "US Dollar"
iso4217Currency(for: "invalid") // nil
Adding Custom Currencies
You can create your own custom currency types by defining an enumeration that conforms to the CurrencyType
protocol. For example, here's how you might represent Bitcoin (BTC):
enum BTC: CurrencyType {
static var name: String { return "Bitcoin" }
static var code: String { return "BTC" }
static var minorUnit: Int { return 8 }
}
let satoshi: Money<BTC> = 0.00000001
NumberFormatter
only supports currencies defined by ISO 4217, so you'll have to configure the symbol, currency code, and any other necessary parameters:
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.currencySymbol = "â‚¿"
formatter.currencyCode = "BTC"
formatter.maximumFractionDigits = 8
formatter.string(for: satoshi.amount) // â‚¿0.00000001
Important: The
iso4217Currency(for:) returns only built-in currencies, so calling
iso4217Currency(for: "BTC")would return
nil`.
Showing Off with Emoji
If you're the type of person who enjoys putting clip art in your source code, here's a trick that'll really impress your teammates:
typealias 💵 = Money<USD>
typealias 💴 = Money<JPY>
typealias 💶 = Money<EUR>
typealias 💷 = Money<GBP>
let tubeFare: 💷 = 2.40 // "£2.40"
Alternatives to Consider
A type-safe Money
structure like the one provided by this package can reduce the likelihood of certain kinds of programming errors. However, you may find the cost of using this abstraction to outweigh the benefits it can provide in your code base.
If that's the case, you might consider implementing your own simple Money
type with a nested Currency
enumeration like this:
struct Money {
enum Currency: String {
case USD, EUR, GBP, CNY // supported currencies here
}
var amount: Decimal
var currency: Currency
}
It's ultimately up to you to decide what kind of abstraction is best for your particular use case. Whatever you choose, just make sure to represent monetary amounts using a Decimal
type with an explicit currency.
License
MIT
Contact
Mattt (@mattt)