AnimatedTextInput
iOS custom text input component used in the Jobandtalent app.
Installation
Use cocoapods to install this custom control in your project.
pod 'AnimatedTextInput', '~> 0.3.0'
Usage
Use the main class AnimatedTextInput
. Create it either by code or dragging a new instance of UIView
into your storyboard/nib file and setting its class in the identity inspector.
Types
Currently there are 6 different types, defined in the AnimatedTextInputType
enum.
-
Text: basic text input, same behaviour as UITextField.
-
Password: secure text entry and
eye
button for revealing its content. -
Numeric: numeric text input.
-
Selection: user interaction for the text input is disabled. A
tapAction
is expected and called when the text input is pressed. Normally used to present a set of options and modify its state after one option is selected. -
Multiline: similar behaviour to UITextView with no scrolling. The
intrinsicContentSize
of the view will grow as the user types. If you need this behaviour and you use autolayout, pin either the bottom or the top, otherwise the view won't grow (like you would do with aUILabel
). -
Generic: expects a configured
TextInput
. Use this if you need a UITextField or UITextView with your custom behaviour. CheckTextInput
andTextInputDelegate
protocols and create a class conforming to them.
To switch between types, you can simply use the type
property assining one of the values available in the AnimatedTextInputType
enum.
textInput.type = .numeric
Styles
Creating a new visual style is as easy as creating a new struct
that conforms to the AnimatedTextInputStyle
protocol.
For example:
struct CustomTextInputStyle: AnimatedTextInputStyle {
let activeColor = UIColor.orangeColor()
let inactiveColor = UIColor.grayColor().colorWithAlphaComponent(0.3)
let errorColor = UIColor.redColor()
let textInputFont = UIFont.systemFontOfSize(14)
let textInputFontColor = UIColor.blackColor()
let placeholderMinFontSize: CGFloat = 9
let counterLabelFont: UIFont? = UIFont.systemFontOfSize(9)
let leftMargin: CGFloat = 25
let topMargin: CGFloat = 20
let rightMargin: CGFloat = 0
let bottomMargin: CGFloat = 10
let yHintPositionOffset: CGFloat = 7
}
Then, use the style
property to set it.
textInput.style = CustomTextInputStyle()
Other considerations
-
You can use
AnimatedTextInput
as a replacement for eitherUITextField
orUITextView
. To set or retrieve the input text, use thetext
property. -
This control provides an easy way of setting a counter label. Just call the function
showCharacterCounterLabel(with:)
and give it a maximum number of characters. -
AnimatedTextInput
has its own delegate methods, very similar toUITextFieldDelegate
andUITextViewDelegate
.
Download and check the Example project for more examples.
TextInput
abstraction and not use UITextField
or UITextView
instead?
One last question: Why create a From an API point of view, we only wanted to deal with one control. However, we needed some behaviours that were not supported by UITextField
or UITextView
. For instance, we wanted AnimatedTextInput
to support multiline, but UITextField
does not support it. We also wanted secure text entry for the password type, but UITextView
does not support it. That's why we ended up creating TextInput
abstraction.
FAQ
- How do I enable autocorrection (or any property available in
UITextField
orUITextView
)? https://github.com/jobandtalent/AnimatedTextInput/issues/67