SwiftTrace
Trace Swift and Objective-C method invocations of non-final classes in an app bundle or framework. Think Xtrace but for Swift and Objective-C. You can also add "aspects" to member functions of non-final Swift classes to have a closure called before or after a function implementation executes which in turn can modify incoming arguments or the return value! Apart from the logging functionality, with binary distribution of Swift frameworks on the horizon perhaps this will be of use in the same way "Swizzling" was in days of yore.
Note: none of these features will work on a class or method that is final or internal in a module compiled with whole module optimisation as the dispatch of the method will be "direct" i.e. linked to a symbol at the call site rather than going through the class' vtable. As such it is possible to trace calls to methods of a struct but only if they are referenced through a protocol as they use a witness table
which can be patched.
SwiftTrace can be used with the Swift Package Manager or as a CocoaPod by adding the following to your project's Podfile:
pod 'SwiftTrace'
Once the project has rebuilt, import SwiftTrace into the application's AppDelegate and add something like the following to the beginning of it's didFinishLaunchingWithOptions method:
SwiftTrace.traceBundle(containing: type(of: self))
This traces all classes defined in the main application bundle. To trace, for example, all classes in the RxSwift Pod add the following
SwiftTrace.traceBundle(containing: RxSwift.DisposeBase.self)
This gives output in the Xcode debug console such as that above.
To trace a system framework such as UIKit you can trace classes using a pattern:
SwiftTrace.traceClasses(matchingPattern:"^UI")
Individual classes can be traced using the underlying api:
SwiftTrace.trace(aClass: MyClass.self)
Or to trace all methods of instances of a particular class including those of their superclasses use the following:
SwiftTrace.traceInstances(ofClass: aClass)
Or to trace only a particular instance use the following:
SwiftTrace.trace(anInstance: anObject)
If you have specified "-Xlinker -interposable"
in your project's "Other Linker Flags"
it's possible to trace all methods in the application's main bundle at once which can be useful for profiling SwiftUI
using the following call:
SwiftTrace.traceMainBundleMethods()
It is possible to trace methods of a structs or other types if they are messaged through protools as this would then be indirect via what is called a witness table
. Tracing protocols is available at the bundle level where the bundle being traced is specified using a class instance. They can be further filtered by an optional regular expression. For example, the following:
SwiftTrace.traceProtocolsInBundle(containing: AClassInTheBundle.self, matchingPattern: "regexp")
For example, to trace internal calls made in the SwiftUI
framework you can use the following:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
SwiftTrace.traceProtocolsInBundle(containing: UIHostingController<HomeView>.self)
return true
}
Which traces are applied can be filtered using method name inclusion and exclusion regexps.
SwiftTrace.methodInclusionPattern = "TestClass"
SwiftTrace.methodExclusionPattern = "init|"+SwiftTrace.defaultMethodExclusions
These methods must be called before you start the trace as they are applied during the "Swizzle" phase. There is a default set of exclusions setup as a result of testing by tracing UIKit.
open class var defaultMethodExclusions: String {
return """
\\.getter| (?:retain|_tryRetain|release|_isDeallocating|.cxx_destruct|dealloc|description| debugDescription)]|initWithCoder|\
^\\+\\[(?:Reader_Base64|UI(?:NibStringIDTable|NibDecoder|CollectionViewData|WebTouchEventsGestureRecognizer)) |\
^.\\[(?:UIView|RemoteCapture) |UIDeviceWhiteColor initWithWhite:alpha:|UIButton _defaultBackgroundImageForType:andState:|\
UIImage _initWithCompositedSymbolImageLayers:name:alignUsingBaselines:|\
_UIWindowSceneDeviceOrientationSettingsDiffAction _updateDeviceOrientationWithSettingObserverContext:windowScene:transitionContext:|\
UIColorEffect colorEffectSaturate:|UIWindow _windowWithContextId:|RxSwift.ScheduledDisposable.dispose| ns(?:li|is)_
"""
}
If you want to further process output you can define your own custom tracing sub class:
class MyTracer: SwiftTrace.Decorated {
override func onEntry(stack: inout SwiftTrace.EntryStack) {
print( ">> "+stack )
}
}
SwiftTrace.swizzleFactory = MyTracer.self
As the amount of of data logged can quickly get out of hand you can control what is logged by combing traces with the optional subLevels
parameter to the above functions. For example, the following puts a trace on all of UIKit but will only log calls to methods of the target instance and up to three levels of calls those method make:
SwiftTrace.traceBundle(containing: UIView.self)
SwiftTrace.trace(anInstance: anObject, subLevels: 3)
Or, the following will log methods of the application and calls to RxSwift they make:
SwiftTrace.traceBundle(containing: RxSwift.DisposeBase.self)
SwiftTrace.traceMainBundle(subLevels: 3)
If this seems arbitrary the rules are reasonably simple. When you add a trace with a non-zero subLevels parameter all previous traces are inhibited unless they are being made up to subLevels inside a method in the most recent trace or if they where filtered anyway by a class or instance (traceInstances(ofClass:) and trace(anInstance:)).
If you would like to extend SwiftTrace to be able to log one of your app's types there are two steps. First, you may need to extend the type to conform to SwiftTraceFloatArg if it contains only float only float types for example SwiftUI.EdgeInsets.
extension SwiftUI.EdgeInsets: SwiftTraceFloatArg {}
Then, add a handler for the type using the following api:
SwiftTrace.addFormattedType(SwiftUI.EdgeInsets.self, prefix: "SwiftUI")
Many of these API's are also available as a extension of NSObject which is useful when SwiftTrace is made available by dynamically loading bundle as in (InjectionIII)[https://github.com/johnno1962/InjectionIII].
SwiftTrace.traceBundle(containing: UIView.class)
// becomes
UIView.traceBundle()
SwiftTrace.trace(inInstance: anObject)
// becomes
anObject.swiftTraceInstance()
This is useful when SwiftTrace is made available by dynamically loading a bundle such as when using (InjectionIII)[https://github.com/johnno1962/InjectionIII]. Rather than having to include a CocoaPod, all you need to do is add SwiftTrace.h in the InjectionIII application's bundle to your bridging header and dynamically load the bundle.
Bundle(path: "/Applications/InjectionIII.app/Contents/Resources/iOSInjection.bundle")?.load()
Benchmarking
To benchmark an app or framework, trace it's methods then you can use one of the following:
SwiftTrace.sortedElapsedTimes(onlyFirst: 10))
SwiftTrace.sortedInvocationCounts(onlyFirst: 10))
Object lifetime tracking
You can track the allocations an deallocations of Swift and Objective-C classes using the SwiftTrace.LifetimeTracker class:
SwiftTrace.swizzleFactory = SwiftTrace.LifetimeTracker.self
SwiftTrace.traceMainBundleMethods() == 0 {
print("⚠️ Tracing Swift methods can only work if you have -Xlinker -interposable to your project's \"Other Linker Flags\"")
}
SwiftTrace.traceMainBundle()
Each time an object is allocated you will see a .__allocating_init
message followed by the result and the resulting count of live objects allocated since tracing was started. Each time an object is deallocated you will see a cxx_destruct
message followed by the number of objects oustanding for that class.
If you would like to track the lifecycle of Swift structs, create a marker class and add a property to the struct initialised to an instance of it.
class Marker<What> {}
struct MyView: SwiftUI.View {
var marker = Marker<MyView>()
}
This idea is based on the LifetimeTracker project by Krzysztof Zabłocki.
Aspects
You can add an aspect to a particular method using the method's de-mangled name:
print(SwiftTrace.addAspect(aClass: TestClass.self,
methodName: "SwiftTwaceApp.TestClass.x() -> ()",
onEntry: { (_, _) in print("ONE") },
onExit: { (_, _) in print("TWO") }))
This will print "ONE" when method "x" of TextClass is called and "TWO when it has exited. The two arguments are the Swizzle which is an object representing the "Swizzle" and the entry or exit stack. The full signature for the entry closure is:
onEntry: { (swizzle: SwiftTrace.Swizzle, stack: inout SwiftTrace.EntryStack) in
If you understand how registers are allocated to arguments it is possible to poke into the stack to modify the incoming arguments and, for the exit aspect closure you can replace the return value and on a good day log (and prevent) an error being thrown.
Replacing an input argument in the closure is relatively simple:
stack.intArg1 = 99
stack.floatArg3 = 77.3
Other types of argument a little more involved. They must be cast and String takes up two integer registers.
swizzle.rebind(&stack.intArg2).pointee = "Grief"
swizzle.rebind(&stack.intArg4).pointee = TestClass()
In an exit aspect closure, setting the return type is easier as it is generic:
stack.setReturn(value: "Phew")
When a function throws you can access NSError objects.
print(swizzle.rebind(&stack.thrownError, to: NSError.self).pointee)
It is possible to set stack.thrownError
to zero to cancel the throw but you will need to set the return value.
If this seems complicated there is a property swizzle.arguments
which can be used onEntry
which contains the arguments as an Array
containing elements of type Any
which can be cast to the expected type. Element 0 is self
.
Invocation interface
Now we have a trampoline infrastructure, it is possible to implement an invocation api for Swift:
print("Result: "+SwiftTrace.invoke(target: b,
methodName: "SwiftTwaceApp.TestClass.zzz(_: Swift.Int, f: Swift.Double, g: Swift.Float, h: Swift.String, f1: Swift.Double, g1: Swift.Float, h1: Swift.Double, f2: Swift.Double, g2: Swift.Float, h2: Swift.Double, e: Swift.Int, ff: Swift.Int, o: SwiftTwaceApp.TestClass) throws -> Swift.String",
args: 777, 101.0, Float(102.0), "2-2", 103.0, Float(104.0), 105.0, 106.0, Float(107.0), 108.0, 888, 999, TestClass()))
In order to determine the mangled name of a method you can get the full list for a class using this function:
print(SwiftTrace.methodNames(ofClass: TestClass.self))
There are limitations to this abbreviated interface in that it only supports Double, Float, String, Int, Object, CGRect, CGSize and CGPoint arguments. For other struct types that do not contain floating point values you can conform them to protocol SwiftTraceArg
to be able to pass them on the argument list or SwiftTraceFloatArg
if they contain only floats. These values and return values must fit into 32 bytes and not contain floats.
How it works
A Swift AnyClass
instance has a layout similar to an Objective-C class with some additional data documented in the ClassMetadataSwift
in SwiftMeta.swift. After this data there is the vtable of pointers to the class and instance member functions of the class up to the size of the class instance. SwiftTrace replaces these function pointers with a pointer to a unique assembly language "trampoline" entry point which has destination function and data pointers associated with it. Registers are saved and this function is called passing the data pointer to log the method name. The method name is determined by de-mangling the symbol name associated the function address of the implementing method. The registers are then restored and control is passed to the original function implementing the method.
Please file an issue if you encounter a project that doesn't work while tracing. It should be 100% reliable as it uses assembly language trampolines rather than Swizzling like Xtrace. Otherwise, the author can be contacted on Twitter @Injection4Xcode.
Thanks to Oliver Letterer for the imp_implementationForwardingToSelector project adapted to set up the trampolines.
Now uses the very handy https://github.com/facebook/fishhook. See the source and header files for licensing details.
Thanks also to @twostraws' Unwrap and @artsy's eidolon used extensively during testing.
Enjoy!