Swift Xcode Project that demonstrates how to set up a microphone input via AudioKit verions 5.

Related tags

Audio Mic-Input
Overview

AudioKit Mic Input

Swift Xcode Project that demonstrates how to set up a microphone input via AudioKit verions 5. Be sure to plug in headphones in order to avoid a feedback loop.

Installation

In Xcode 13:

To add AudioKit to your Xcode project

  1. Select File -> Add Packages...
  2. Enter https://github.com/AudioKit/AudioKit for the URL, into the search input field in the top right.
  3. When the AudioKit package appears, click on the "Add Package" button.
  4. When the dialogue box appears, saying "Choose Package Products for AudioKit," you can define which version range you want, or which branch to use, or even which exact commit you would like use. If you only have one package, it will be checked by default.
  5. Click on the "Add Package" button to complete the download of the AudioKit Swift Package.

In Xcode 11 & 12:

To add AudioKit to your Xcode project

  1. Select File -> Swift Packages -> Add Package Depedency.
  2. Enter https://github.com/AudioKit/AudioKit for the URL. You can define which version range you want, or which branch to use, or even which exact commit you would like use.

Documentation

All AudioKit documentation is generated from this repository. The documentation that appear in the docs folder generate the AudioKit.io Web Site. API documentation appears on the Github wiki.

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Owner
Mark Jeschke
I'm an iOS and front-end developer. I'm the creator of DrumKick, an iOS app that turns your iPad or iPhone into a playable drum kit for live-performance.
Mark Jeschke
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