Anima
Anima is chainable Layer-Based Animation library for Swift5.
It support to make sequensial and grouped animation more easily.
is written as follows.
let startAnimations: [AnimaType] = [.moveByY(-50), .rotateByZDegree(90)]
let moveAnimations: [AnimaType] = [.moveByX(50), .rotateByZDegree(90)]
let endAnimations: [AnimaType] = [.moveByY(-50), .rotateByZDegree(90)]
animaView.layer.anima
.then(.opacity(1.0))
.then(group: startAnimations)
.then(group: moveAnimations, options: labelAnimaOption(index: 0))
.then(group: moveAnimations, options: labelAnimaOption(index: 1))
.then(group: moveAnimations, options: labelAnimaOption(index: 2))
.then(group: moveAnimations, options: labelAnimaOption(index: 3))
.then(group: endAnimations, options: labelAnimaOption(index: 4))
.then(group: [.scaleBy(0.0), .opacity(0.0)])
func labelAnimaOption(index: Int) -> [AnimaOption] {
let labelAnima = labels[index]?.layer.anima
return [.completion({
labelAnima?.then(.opacity(1)).fire()
})]
}
Requirements
Anima require for Swift4 and greater than iOS9.0
Features
- Almost all timing modes from easings.set are implemented.
- Spring Animation ( featured by CASpringAnimation )
- Type-Safed Animation KeyPath ()
Usage
Move Position
If you want to translate CALayer.position
relatively, use .moveByX(CGFloat)
, .moveByY(CGFloat)
, .moveByXY(x: CGFloat, y: CGFloat)
AnimaTypes.
layer.anima.then(.moveByX(50)).fire()
or destination is determined, use .moveTo(x: CGFloat, y: CGFloat)
.
※ Anima doesn't update CALayer.position
value for animations. Because when update Layer-backed view's layer position value, It will be resetted to default value frequently.
Sequential Animation
Anima supports.
Group Animation
To run animation concurrently, you use CAAnimationGroup
with CoreAnimation. In Anima, you can use Anima.then(group: )
to run some AnimaType
concurrently.
Below is an example of how to run moving, scaling and rotating animations concurrently.
layer.anima
.then(group: [.moveByX(200),
.scaleBy(1.5),
.rotateByZDegree(180)])
.fire()
Animation Options
There are some options for Anima.
- duration(TimeInterval)
- timingFunction(TimingFunction) _ Change timing function defining the pacing of the animation. _ Default timing function is at
Anima.defaultTimingFunction
. If you do not set the timing function option, defaultTimingFunction is used. * Please readAnima.TimingFunction.swift
- repeat(count: Float) * To run animation infinitely, set
.infinity
. - autoreverse
- completion(() -> Void)
you can use these values as belows.
layer
.anima
.then(.moveByX(100), options: [.autoreverse,
.timingFunciton(.easeInQuad),
.repeat(count: 3),
.completion({
print("completion")
})])
.fire()
Rotate Animation & AnchorPoint
AnimaType has 3 rotation animation type, .rotateByX
, .rotateByY
, .rotateByZ
. and each animation type has 2 value types, degrees
and radians
. you use whichever you like.
and CALayer has AnchorPoint
. Rotating, moving, or other Animations are affected by it. Default value is (0.5, 0.5). AnimaType.moveAnchor(AnimaAnchorPoint)
can move layer's AnchorPoint.
layer.anima
.then(.rotateByZDegree(360))
.then(.moveAnchor(.topLeft))
.then(.rotateByZDegree(360))
.fire()
or If you want to change only AnchorPoint, use Anima.then(setAnchor: AnimaAnchorPoint)
.
layer.anima
.then(.rotateByZDegree(360))
.then(setAnchor: .topLeft)
.then(.rotateByZDegree(360))
.fire()
Move Path
If you want to make moving animation more complex, use .movePath(path: CGPath, keyTymes: [Double])
. Anima example app has sample of creating animation by drag gesture. you see it!
but It has any problems when you use with AnimaOption.autoreverse
. so If you use it, please be careful of options.
Original KeyPath
If you want to animate other animatable values, You can use AnimaType.original(keyPath: String, from: Any?, to: Any)
for it. CAEmitterLayer
's animation is like this.
let layer = CAEmitterLayer()
layer.emitterPosition = CGPoint(x: 100.0, y:100.0)
layer.anima
.then(.original(keyPath: #keyPath(CAEmitterLayer.emitterPosition), from: layer.emitterPosition, to: CGPoint(x: 200.0, y:200.0)))
.fire()
Example
To run the example project, clone the repo, open Anima.xcodeproj
, and run target Anima iOS Example
.
Installation
Cocoapods
Anima is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "Anima"
# If you want to use Swift 3 version, Please specify Anima version.
pod "Anima", "0.5.1"
Carthage
Add github satoshin21/Anima
to your Cartfile
. Execute carthage update to install it.
Author
Satoshi Nagasaka, [email protected]
License
Anima is available under the MIT license. See the LICENSE file for more info.