18 Repositories
Swift gpu-frequency Libraries
Patch out the GPU checks for any x86-64 macOS Unreal Engine-based game
UnrealGPUPatcher Download here Patch out the GPU checks for any x86-64 macOS Unreal Engine-based game, particularly ARK: Survival Evolved. Requirement
Sudoless Frequency Metric Retrieval for MacOS (Supports Apple Silicon and Intel CPUs and iGPUs)
SFMRM ('sifˌmərˌim) Sudoless Frequency Metric Retrieval for MacOS This project is designed to retrieve active frequency and residency metrics from you
A simple way to get a music pitch from a frequency.
Pitchy provides a simple way to get a music pitch from a frequency. Other than that it has a bunch of useful data structures, calculators and helper functions to work with notes, octaves and acoustic waves.
An example of using the GPU on M1 arm64 Macs for basic compute functions
M1-GPU-Compute Using Swift and Apple's Metal API to utilize the GPUs on M1 equipped Macs Adding Two Arrays CPUs perform computations sequentially, wai
Get the current frequency of your Apple M1 GPU.
M1-gpufreq Get the current frequency of your Apple M1 GPU. What It Does and How It Works This project is designed to get the current frequency (or clo
Train neural networks with hardware acceleration in Swift
SwiftML SwiftML enables hardware-accelerated machine learning on Mac with an int
Numerical Analysis of Fundamental Frequencies (NAFF)
hpNaff Numerical Analysis of Fundamental Frequencies (NAFF) A little command line tool (macOS, Linux, Windows1) to perform high-resolution frequency a
AudioPrism implements the `AnalyserNode` functionality defined in the Web Audio API.
AudioPrism AudioPrism implements the AnalyserNode functionality defined in the Web Audio API. https://webaudio.github.io/web-audio-api/#AnalyserNode U
View Metal GPU information from the command-line.
View Metal GPU information from the command-line.
A GPU accelerated image and video processing framework built on Metal.
MetalPetal An image processing framework based on Metal. Design Overview Goals Core Components MTIContext MTIImage MTIFilter MTIKernel Optimizations C
GPU-based media processing library using Metal written in Swift
GPU-based media processing library using Metal written in Swift. Overview MetalAcc is a GPU-Based media processing library that lets you apply GPU-acc
An open source iOS framework for GPU-based image and video processing
GPUImage Brad Larson http://www.sunsetlakesoftware.com @bradlarson [email protected] Overview The GPUImage framework is a BSD-licensed iO
TuningFork is a simple utility for processing microphone input and interpreting pitch, frequency, amplitude, etc.
Overview TuningFork is a simple utility for processing microphone input and interpreting pitch, frequency, amplitude, etc. TuningFork powers the Parti
Memory leak when CoreML ML Program is runing on GPU
MLProgramMemoryLeak Every layer running on the GPU in ML Program will leak 912 bytes by MPSGraphEngine. This can easily lead to 200KB+ memory leak eve
📷 A composable image editor using Core Image and Metal.
Brightroom - Composable image editor - building your own UI Classic Image Editor PhotosCrop Face detection Masking component 🎉 v2.0.0-alpha now open!
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
GPUImage 3 Janie Clayton http://redqueengraphics.com @RedQueenCoder Brad Larson http://www.sunsetlakesoftware.com @bradlarson contact@sunsetlakesoftwa
GPUImage 2 is a BSD-licensed Swift framework for GPU-accelerated video and image processing.
GPUImage 2 Brad Larson http://www.sunsetlakesoftware.com @bradlarson [email protected] Overview GPUImage 2 is the second generation of th
📷 A composable image editor using Core Image and Metal.
Brightroom - Composable image editor - building your own UI Classic Image Editor PhotosCrop Face detection Masking component 🎉 v2.0.0-alpha now open!